When I toggle the Verify Peer setting in the Project Settings, I get "LogInit: Warning: CVar named 'n.VerifyPeer' marked up in NetworkSettings was not found or is set to read-only", and the setting has no effect. I tried going the C++ way but I can't figure out which header to include to get FCurlHttpRequest. I can't find it in the UE4 API documentation either. Halp!
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[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)
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Just updated to the latest release, suddenly "Set object array field" doesn't seem to work anymore on request object, did anything change regarding this? It doesn't generate any errors but doesn't seem to actually append the objects anymore. Set integer field for example still seems to work
Edit: Nvm, seems to work again if I put content type to json. Nefore this update it only worked if I had it on form encodedLast edited by douw3rd; 04-03-2020, 04:04 PM.
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Originally posted by douw3rd View PostJust updated to the latest release, suddenly "Set object array field" doesn't seem to work anymore on request object, did anything change regarding this? It doesn't generate any errors but doesn't seem to actually append the objects anymore. Set integer field for example still seems to work
Edit: Nvm, seems to work again if I put content type to json. Nefore this update it only worked if I had it on form encoded
Anyone can help with this?
Thanks!
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Originally posted by elmauro81 View Post
hi, i have the same issue after the latest update today, and i just remove the node and added again and now i can compile but is not working anymore, I am using the content type x-www-form-urlencoded and is not working, i tried using json too but no luck either.
Anyone can help with this?
Thanks!Making games with Unreal Engine https://ufna.dev
My plugins official channel: https://discord.gg/N92pzqJ
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Originally posted by ufna View Post
Please provide usage example, I need a case to reproduce.
If i create a new Va Rest Subsystem node and i link to the construct json then the error compiling go away and i can compile, but then just dont work, i mean dont connect to the api as it was doing before the update.
edit: i am using the node construct json request and using the format x-www-form-urlencoded (url) and i checked and i am receiving error 405 in the response statuscode
Thanks!
Last edited by elmauro81; 04-08-2020, 08:23 PM. Reason: i did additional testing and have new info on the response
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Originally posted by elmauro81 View PostIn a previous update i had an error in the construct json object and i had to create a Va Rest Subsystem node and connect to the target, but with this new update all the Va Rest Subsystem nodes have error and the nodes connected to it have error too, like a construct json object, construct json request, etc
If i create a new Va Rest Subsystem node and i link to the construct json then the error compiling go away and i can compile, but then just dont work, i mean dont connect to the api as it was doing before the update.
Originally posted by elmauro81 View Postedit: i am using the node construct json request and using the format x-www-form-urlencoded (url) and i checked and i am receiving error 405 in the response statuscode
Making games with Unreal Engine https://ufna.dev
My plugins official channel: https://discord.gg/N92pzqJ
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Originally posted by ufna View Post
Yes, subsystem was changed, unfortunately the engine can't recomplite it itself, so "Get VaRest Subsystem" node just have to be re-created.
405 means wrong request verb. Check you're using right (POST/GET/etc) one.
and yeah, i replaced the Get VaRest Subsystem node and that fixed the compiling issue.
Thanks for your quick answer! and thanks for this amazing plugin!
Mauricio
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Originally posted by elmauro81 View Post
Hi, i was doing more tests and originally i was using x-www-form-urlencoded (url) and was working but doing more tests with the latest update i changed to Json format and is workinng now!!
and yeah, i replaced the Get VaRest Subsystem node and that fixed the compiling issue.
Thanks for your quick answer! and thanks for this amazing plugin!
MauricioMaking games with Unreal Engine https://ufna.dev
My plugins official channel: https://discord.gg/N92pzqJ
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I have been trying for a few Hours now to use this Plugin from within cpp. But this is often changed and badly documented by Epic so i had no luck yet.
i edited my *.Target.cs to include " ExtraModuleNames.AddRange(new string[] { "VaRest" }); "
when trying to access the subsystem with " UVaRestSubsystem vaRest; " VS recognized the missing include and suggests to add "#include <VaRest/Public/VaRestSubsystem.h>"
this works in the editor but at compile throws error that the file can't be found, i tried many variations of the include (<>or "", direclty incldue the .h, add Runtime/ to the start ...) to no avail
at this point i am stuck and to keep my quesiton short: how to include this Plugin to be used from cpp in UE4.24 ?
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Originally posted by nobody0 View PostI have been trying for a few Hours now to use this Plugin from within cpp. But this is often changed and badly documented by Epic so i had no luck yet.
i edited my *.Target.cs to include " ExtraModuleNames.AddRange(new string[] { "VaRest" }); "
when trying to access the subsystem with " UVaRestSubsystem vaRest; " VS recognized the missing include and suggests to add "#include <VaRest/Public/VaRestSubsystem.h>"
this works in the editor but at compile throws error that the file can't be found, i tried many variations of the include (<>or "", direclty incldue the .h, add Runtime/ to the start ...) to no avail
at this point i am stuck and to keep my quesiton short: how to include this Plugin to be used from cpp in UE4.24 ?Code:PrivateDependencyModuleNames.AddRange(new string[] {"VaRest" });
Code:#include "VaRestJsonObject.h" #include "VaRestRequestJSON.h" #include "VaRestSubsystem.h"
Making games with Unreal Engine https://ufna.dev
My plugins official channel: https://discord.gg/N92pzqJ
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The links provided in the OP does not go to usage examples, nor does it have any documentation on how to use it. Does anyone have any links to how to use this with example blueprints? The few youtube examples are from old versions which isn't the same
Edit: It turns out you can set the target to the node as VA Rest Subsystem. So it kind of works now but no documentation yet >.<Last edited by hedgie17; 04-16-2020, 01:25 PM.
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Hey, this plugin is amazing,
when I use the GitHub repository for 24.25 it tries to rebuild the modules (VaRest and VaRestEditor), however, it crashes and displays a message saying that my project can not be compiled. have someone have any luck using varest for UE4.25?
PD: do you know if it's going to be soon at the market place for 4.25?
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Hi,
Thank for 4.25 update !!! you're the best !
"Get Response Object" seem to not work on 4.24 & 4.25?
Can you confirm ufna ?
I have same problem "By HevoYTB-FR on April 20, 2020 9:08 PM on marketplace"
I don't know how to recover the True because there is no longer the Get Response Object
https://zupimages.net/viewer.php?id=20/17/xh6m.pngLast edited by martoof; 05-10-2020, 01:43 PM.
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