Announcement

Collapse
No announcement yet.

[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    To make this work with 4.10 Do we put both folders (VaRestEditorPlugin & VaRestPlugin) in [Projectfolder]/Plugins/Source? I keep getting an error that Unreal build tool already contains a definition for VaRestPluginClick image for larger version

Name:	VaRestError.JPG
Views:	1
Size:	53.3 KB
ID:	1097935
    Last edited by BananaClipStudio; 01-03-2016, 08:38 PM. Reason: Added new Error when compiling project

    Leave a comment:


  • replied
    Trying to store my inventory array (array of actors) and I'm struggling with how to do this. Of course I can store them as strings in my POST, but then how do I convert the strings back to actors when I GET the data? Can anyone point me in the right direction using this plugin?

    Leave a comment:


  • replied
    Originally posted by Joviex View Post
    Latest source wont build with release branch 4.10.0

    Engine source builds fine when I remove the plugin source:

    http://prntscr.com/9awksa
    UNFA! Thanks alot. That was half my problem.

    The other part was perforce locking the client DLLs on a pull, which is was trying to rebuild (rightly so) -- so hot tip if using P4, make those writable or dont put them in the repo IF building a client from source.

    Cheers!

    Leave a comment:


  • replied
    Originally posted by knack View Post
    works fine. thanks for taking the time to check.
    You're welcome

    Leave a comment:


  • replied
    works fine. thanks for taking the time to check.

    Leave a comment:


  • replied
    Originally posted by knack View Post
    you check the/my google problem ufna?
    Sure, PM'ed you

    Leave a comment:


  • replied
    you check the/my google problem ufna?

    Leave a comment:


  • replied
    Originally posted by EniGmaa View Post
    awesome. but please please please can you do either video or written tutorials on how to use this plugin?
    I'll release a demo project soon.

    Leave a comment:


  • replied
    compiled fine here.

    Leave a comment:


  • replied
    Originally posted by Joviex View Post
    Latest source wont build with release branch 4.10.0

    Engine source builds fine when I remove the plugin source:

    http://prntscr.com/9awksa
    Are you adding the plugin into Engine source?

    Leave a comment:


  • replied
    Latest source wont build with release branch 4.10.0

    Engine source builds fine when I remove the plugin source:

    http://prntscr.com/9awksa

    Leave a comment:


  • replied
    awesome. but please please please can you do either video or written tutorials on how to use this plugin?

    Leave a comment:


  • replied
    Hotfix release: https://github.com/ufna/VaRest/releases/tag/v1.1-r12

    Leave a comment:


  • replied
    Let's say you wish to turn on a light in your scene, by reading the JSON.

    Json
    {
    "sceneSetup":
    {
    "lights":
    {
    "light1": true,
    "light2": false
    }
    }
    }

    How would I find the property "light2"? Is there a way for me to kind of "dot-through-it" as a typical .NET object navigation?
    Last edited by Detilium; 11-30-2015, 03:09 PM.

    Leave a comment:


  • replied
    Click return? What exactly do you mean?

    EDIT: Never mind, got it. Thanks!
    Last edited by Detilium; 11-27-2015, 03:47 AM.

    Leave a comment:

Working...
X