get bool field is always false. is that intended?
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[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)
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I have a problem, my json object does have the good format, but on my $_POST (yes in php) i don't have params which is arrays.
Is any problem with passing arrays ?
[EDIT] I found a solution : encode as json string my object containing array then pass it to a string field of the request object. And on the server side, do a json_decode and assign the return value to $_POSTLast edited by Monstreur; 11-03-2017, 03:18 PM.
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Originally posted by brunogbrito View PostMy Response Content is always empty on 4.18? anyone having this same issue?Making games with Unreal Engine https://ufna.dev
My plugins official channel: https://discord.gg/N92pzqJ
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I have a huge problem with tokens and the request header.
After a successful login my server returns a valid token for future authorization.
For authorization I set a header "Authorization" and give it the token as value.
When I copy the token and pass it as a "Make Literal" String everything works finde, but when I store the token in a String variable and pass it as the header value the token is invalid.
On the server the token seems to be OK but cannot be decoded correctly.
Any ideas?
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Hello, after update the plugin to 1.1-r19 version, all unicode text shows like this: \u041d\u043e\u0432\u043e\u0431\u0440\u0430\u043d\u0435\u0446 whits latin symbols no problems. How to resolve this? Many thx.
UPD: resolved. Fixed in source code.Last edited by Mr.Lachetti; 12-30-2017, 04:02 PM.
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I'm trying to use VaRest to fetch a JSON object from a webAPI. I see the JSON data show up in the console log, but I can't figure out how to get the data into something I can use in blueprints. The simple GET example on the github site doesn't seem to call the event handler. Is there a clear simple example, of doing a GET request and getting the resulting JSON data into something useful?
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HI,
Trying to work out how to use VaRest to create a POST request that needs to send username and password, to retrieve a JSON encoded list of data for a user from the server. Generally (using code) I would construct the post request like this:
Request->SetHeader(TEXT("username"), "usernameString");
Request->SetHeader(TEXT("password"), "passwordString");
BUT cannot work out how, using Blueprints, to construct the request. Can anyone help? The VaRest documentation - i.e. the github wiki - isn't exactly helpful. Help much appreciated.
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Originally posted by robmiracle View PostI'm trying to use VaRest to fetch a JSON object from a webAPI. I see the JSON data show up in the console log, but I can't figure out how to get the data into something I can use in blueprints. The simple GET example on the github site doesn't seem to call the event handler. Is there a clear simple example, of doing a GET request and getting the resulting JSON data into something useful?
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I'm having trouble packaging a project to Linux, where the output log blames the VaREST plugin for not having a Linux binary. Indeed, VaRestPlugin\Binaries has Android, HTML5, IOS, Mac, TVOS, Win32, and Win64, but no Linux.
I'm running on binary UE4.18.3 on Windows 10
EDIT: I went ahead and used the source built version of Unreal to package to Linux. However, it would be much better if we could package to Linux from the binary version of Unreal =).Last edited by Oranjoose; 03-02-2018, 01:21 AM.
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Hi, please is there a way of knowing when the Apply URL node failed? Because when it fails it does not go to the next node and the OnRequestFail and OnRequestComplete binds do not work with Apply URL. I just get the error messages in LOG when it fails. So is there a way of knowing that the Apply URL node failed?
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Apparently, it will be somewhere in this thread, but where can I find C++ documentation, please?Freelance C++ developer and consultant: https://alexhajdu.github.io
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