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[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

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  • replied
    Hi guys,

    In case you're getting bigger amount of data via VaRest, and it seems slow to download it, cause of the problem lies in UE's CurlHttpManager.cpp. I've modified the code to fetch as much data as available from libcurl, on each tick, and created pull request.

    https://github.com/EpicGames/UnrealEngine/pull/2223

    Cheers,

    Leave a comment:


  • replied
    Originally posted by Rotahn View Post
    Firstly, great plugin...brilliant even.

    I've been messing around with it in 4.10 so i can get a feel for it. As the 4.11 engine might be released this week ("around end of March") will you be updating the plugin to work with it?
    They will very likely update it, the question is when.


    I would like to know for instance how long did it took in the past, following a new release.

    Leave a comment:


  • replied
    Firstly, great plugin...brilliant even.

    I've been messing around with it in 4.10 so i can get a feel for it. As the 4.11 engine might be released this week ("around end of March") will you be updating the plugin to work with it?

    Leave a comment:


  • replied
    How do I fix this?

    Inthe PIE I've tested the codes and they work. Im trying to compile everything in a Server.exe, yet I get this errors:

    When generating project fileS:
    Running I:/GitHub/UnrealEngine-4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="I:/Users/PF_2/Documents/Unreal Projects/Helbreath3d/Helbreath3d.uproject" -game -engine -progress
    Discovering modules, targets and source code for game...
    ERROR: Couldn't find module rules file for module 'VaRestPlugin'.



    When compiling the server:
    1>EXEC : error : Couldn't find module rules file for module 'VaRestPlugin'.
    1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command "I:\GitHub\UnrealEngine-4.10\Engine\Build\BatchFiles\Build.bat Helbreath3d Win64 Development "I:\Users\PF_2\Documents\Unreal Projects\Helbreath3d\Helbreath3d.uproject" -waitmutex -2015" exited with code -1.
    ========== Build: 0 succeeded, 1 failed, 3 up-to-date, 0 skipped ==========

    Been with this issue for days. Cant find anything on the internet.. I did added the settings to the Build.cs and the defaultEngine setting. (checked, double chcked, they're fine, since I can use varest on pie..)

    regards!

    Leave a comment:


  • replied
    pyr0t0n:
    Yes, it works on mobile, make sure you use percent encode if you're on a mac and want to use where queries


    Originally posted by Martinezz View Post
    I tray to instal this in my project but it says cant find plugin error. do this work on mac ??
    You're trying to use the windows binaries on the Mac, you need to download the source files instead and compile them on your mac

    Leave a comment:


  • replied
    Does it work on Android / Mobile platform?

    Leave a comment:


  • replied
    etot plugin postit na server a v databazu pishet uzhe sam server na svajei staranje !!!

    Leave a comment:


  • replied
    I tray to instal this in my project but it says cant find plugin error. do this work on mac ??
    Click image for larger version

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    Leave a comment:


  • replied
    0
    Народ, подскажите как через VaRest сохранять информацию в базу. Приведите пример. плиз(
    The people, prompt as using VaRest to save the information in the database. Give an example plz((

    Leave a comment:


  • replied
    This plugin is awesome, one quick question, would it work if we package to HTML5? Because that would be amazing.

    Leave a comment:


  • replied
    This is exactly what I am looking for. Thanks a bunch

    Leave a comment:


  • replied
    Great Plugin !

    Question: can we retrieve directly compressed JSON (ex: zip format) and if yes, how ?

    Bests

    Leave a comment:


  • replied
    To make this work with 4.10 Do we put both folders (VaRestEditorPlugin & VaRestPlugin) in [Projectfolder]/Plugins/Source? I keep getting an error that Unreal build tool already contains a definition for VaRestPluginClick image for larger version

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    Last edited by BananaClipStudio; 01-03-2016, 08:38 PM. Reason: Added new Error when compiling project

    Leave a comment:


  • replied
    Trying to store my inventory array (array of actors) and I'm struggling with how to do this. Of course I can store them as strings in my POST, but then how do I convert the strings back to actors when I GET the data? Can anyone point me in the right direction using this plugin?

    Leave a comment:


  • replied
    Originally posted by Joviex View Post
    Latest source wont build with release branch 4.10.0

    Engine source builds fine when I remove the plugin source:

    http://prntscr.com/9awksa
    UNFA! Thanks alot. That was half my problem.

    The other part was perforce locking the client DLLs on a pull, which is was trying to rebuild (rightly so) -- so hot tip if using P4, make those writable or dont put them in the repo IF building a client from source.

    Cheers!

    Leave a comment:

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