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[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

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    Hello guys,
    Can i call this plugin functions from my C++ classes ? how ?
    ABC Augmented Reality by UE4
    GooglePlay

    ArchVis VR

    Comment


      Add the following code to your Project.Build.cs:

      Code:
      PrivateDependencyModuleNames.AddRange(new string[] { "VaRestPlugin" });
      PrivateIncludePathModuleNames.AddRange(new string[] { "VaRestPlugin" });
      Then add the appropriate headers from VaRest like this:

      Code:
      #include "Classes/Json/VaRestJsonValue.h"
      #include "Classes/Json/VaRestJsonObject.h"
      You may also need to modify the UVaRestJsonValue class definition to look like this:

      Code:
      class VARESTPLUGIN_API UVaRestJsonValue : public UObject
      instead of:

      Code:
      class UVaRestJsonValue : public UObject
      I think that is all

      Comment


        Just wanted to say that your awesome plugin was forked and included inside another MIT plugin: socket.io client plugin. Thanks for making an amazing base to provide native values, struct, and socket.io raw data conversion to json in blueprints!
        Last edited by getnamo; 11-17-2016, 01:56 AM.
        Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

        Comment


          Greetings! I just wanted to check how compability is for 4.14.
          Cheers!
          ______________________________________________
          https://www.facebook.com/madhousesoftware
          Where sanity is a virtue

          Comment


            Plugin works well.
            Wanted to know how to access array of objects using blueprints

            Comment


              Has anyone gotten this plugin to work with HTML5 packaging? If I do a blank project without the VARest plugin it builds to HTML5 fine, but if all I do is do the exact same blank project with VARest, it fails to build. Any ideas?

              Comment


                Hi, I am new to REST and JSON, so could anyone explain how I use VARest to encode a screenshot (could be a .png or .jpg file from the harddrive or a Texture2D object within Unreal) and send it to a webserver, I only need to know the Unreal side of things since I have the server ready.
                Thanks in advance.

                Comment


                  Hi, how can I set timeout of latent "Apply URL" node?

                  Comment


                    Hi
                    I am trying to make a login system for my game. I am trying to learn how to use this plugin but I made only mistakes.
                    How can i found a tutorial whitch starts from 0 and step by step until blueprint creation? I found only two video tutorial whitch starts with an already made example project. I need to create blueprint from 0 and i have not found any documentation about this plugin.
                    Thank u.

                    Comment


                      Looping the url

                      I was wanting to loop the url that i was getting until i leave the object. Is there anyway to do this?

                      Comment


                        Super!! It is what a I needed for communicating with other systems :d

                        Comment


                          Originally posted by Mandrake1983 View Post
                          Hi
                          I am trying to make a login system for my game. I am trying to learn how to use this plugin but I made only mistakes.
                          How can i found a tutorial whitch starts from 0 and step by step until blueprint creation? I found only two video tutorial whitch starts with an already made example project. I need to create blueprint from 0 and i have not found any documentation about this plugin.
                          Thank u.
                          To create a login system for your game with VARest, I recommend checking out the MMO Starter Kit, as this uses VARest and has a login system built-in.

                          On a separate note, has anyone gotten HTML5 packaging to work with VARest? The VARest plugin seems to make HTML5 packaging fail.

                          Comment


                            I wish someone could come up with a VAREST -> NodeJS -> MongoDB all ready to go... Super fast... Maybe I'll learn this stuff. Great plugin!

                            teak
                            "A little bit of nonsense now and then is cherished by the wisest men..."
                            -- Willy Wonka

                            Smooth Zoom Camera Plugin for 4.22 here.

                            Comment


                              Header problem. Does anyone know why I get

                              {
                              "args": {},
                              "headers": {
                              "Accept": "*/*",
                              ...

                              instead of

                              {
                              "args": {},
                              "headers": {
                              "A": "a",
                              "Accept": "*/*",
                              ...Click image for larger version

Name:	header.png
Views:	1
Size:	115.9 KB
ID:	1123692

                              Comment


                                Hello, is how can i install this plugin on UE4 but built on Fedora ?
                                I can't find a solution and i need it for a school team project...

                                Comment

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