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How to save Widget Reflector's application scale setting?

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    How to save Widget Reflector's application scale setting?

    Every time I open the editor, the application scale setting is reset to 1.0. Is there a way to save it between sessions?

    For those who don't know where this setting is located: MainMenuBar->Windows->Developer Tools->Widget Reflector.

    Prior to 4.12, increasing the application scale caused some issues when selecting objects in the 3d viewport. Appears to be fixed now.

    #2
    I am having the same issue in 4.18. Can someone tell us how to save the scaling setting in the Widget Reflector?

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      #3
      Having same issue. No one found the answer?

      Comment


        #4
        Hey there, not sure if you guys figured out the issue but to fix this issue all you gotta do is to append -nohighdpi to your UE4 launcher and that should solve the issue.
        Other way is to change the widget scale float inside the engine and then just recompile the engine. The float is here: Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericWindow.cpp>FGenericWindow::GetDPIScaleFactor() => just change the return value to whatever you want and recompile the engine.

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          #5
          Originally posted by ryuz1337 View Post
          Hey there, not sure if you guys figured out the issue but to fix this issue all you gotta do is to append -nohighdpi to your UE4 launcher and that should solve the issue.
          Other way is to change the widget scale float inside the engine and then just recompile the engine. The float is here: Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericWindow.cpp>FGenericWindow::GetDPIScaleFactor() => just change the return value to whatever you want and recompile the engine.
          Disabling hidpi is not the same, things are bigger but blurry and there's no control on the actual scale size like with widget reflector.
          This is driving me nuts :P

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            #6
            Originally posted by ryuz1337 View Post
            Hey there, not sure if you guys figured out the issue but to fix this issue all you gotta do is to append -nohighdpi to your UE4 launcher and that should solve the issue.
            Other way is to change the widget scale float inside the engine and then just recompile the engine. The float is here: Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericWindow.cpp>FGenericWindow::GetDPIScaleFactor() => just change the return value to whatever you want and recompile the engine.
            Hey its 4 years later and it seems this problem persists in UE4. Could you help walk me through your second option of recompiling the engine?

            Cheers

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              #7
              I just created a pull request for this:
              https://github.com/EpicGames/UnrealEngine/pull/7436

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                #8
                I support this. Working in 1440p+ is a pain without being able to easily resize the font.

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