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[Plugin] Socket.io Client

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  • #46
    Originally posted by KenshiHH View Post
    Great Plugin.

    Just upgraded to UE 4.15(Github Version) but the Plugin no longer works, the editor tries to compile when i start my project but it fails.



    thats the error in the log

    edit:

    fixed it by adding
    #include "EdGraphUtilities.h

    in the "SIOJ_BreakJson.cpp" file
    Excellent, kindly make a pull request in github with the fix
    Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

    Comment


    • #47
      Just made a pull request, first time ever, i hope i did it right

      Comment


      • #48
        The problem with editor freezing, if the server goes down during session still persist, though now it only happens when you stop play/simulation. Are there, maybe any way to check server availability and disconnect after a certain number of attempts? I tried this: Click image for larger version

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        but to no avail
        See that stuff, kids? That stuff's the future

        Comment


        • #49
          Also, is there any way to check connection status? Especially good, if you could do it through blueprints, but ++ approach is ok. As far as I learned, issue with editor freeze goes even further. If you try to disconnect while server is sending/waiting to send you smth, it freezes too, but then, strange things happens. Server getting the dc message, but then socket reconnects again, all with editor frozen on client side. Moreover, if you try to connect to server, that ain't there two times in a row, on second try editor freezes too.

          All of the above is for 4.15
          See that stuff, kids? That stuff's the future

          Comment


          • #50
            Hi [MENTION=548]getnamo[/MENTION],

            How is sunny Oxford?

            Do you know if anyone's been successful in creating an android build of this plugin? I'm trying to port my build to my shield tv device so I don't have to lug my PC around. (I'm planning to possibly do a presentation at UELondon with it this month too.)

            Cheers!

            Dan

            Comment


            • #51
              Originally posted by KenshiHH View Post
              Just made a pull request, first time ever, i hope i did it right
              It looks good, merged.

              Originally posted by Avatarochnik View Post
              Also, is there any way to check connection status? Especially good, if you could do it through blueprints, but ++ approach is ok. As far as I learned, issue with editor freeze goes even further. If you try to disconnect while server is sending/waiting to send you smth, it freezes too, but then, strange things happens. Server getting the dc message, but then socket reconnects again, all with editor frozen on client side. Moreover, if you try to connect to server, that ain't there two times in a row, on second try editor freezes too.

              All of the above is for 4.15
              There is a bIsConnected attached to the main component you can use. Still looking for some free time to fix the timeout connection issue. If you have C++ experience, consider contributing

              Originally posted by Dannington View Post
              Hi [MENTION=548]getnamo[/MENTION],

              How is sunny Oxford?

              Do you know if anyone's been successful in creating an android build of this plugin? I'm trying to port my build to my shield tv device so I don't have to lug my PC around. (I'm planning to possibly do a presentation at UELondon with it this month too.)

              Cheers!

              Dan
              Actually sunny for once

              Regarding android build, I forward you to the issue on github related to it https://github.com/getnamo/socketio-...-ue4/issues/21. As of right now there is no successful build for android, looking for contributors for that platform as I don't personally use it with ue4 yet. If anyone has C++ and android experience, kindly try to build the libs!
              Last edited by getnamo; 03-02-2017, 08:37 AM.
              Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

              Comment


              • #52
                Originally posted by getnamo View Post
                It looks good, merged.



                There is a bIsConnected attached to the main component you can use. Still looking for some free time to fix the timeout connection issue. If you have C++ experience, consider contributing



                Actually sunny for once

                Regarding android build, I forward you to the issue on github related to it https://github.com/getnamo/socketio-...-ue4/issues/21. As of right now there is no successful build for android, looking for contributors for that platform as I don't personally use it with ue4 yet. If anyone has C++ and android experience, kindly try to build the libs!
                Thanks for the reply [MENTION=548]getnamo[/MENTION]

                I can see you've got some iOS bits in the GitHub. Does it work? I'm thinking of picking up an Apple TV. I really need to make a portable version of my project somehow.

                Dan

                Comment


                • #53
                  Originally posted by Dannington View Post
                  Thanks for the reply [MENTION=548]getnamo[/MENTION]

                  I can see you've got some iOS bits in the GitHub. Does it work? I'm thinking of picking up an Apple TV. I really need to make a portable version of my project somehow.

                  Dan
                  Same situation as android, this is the issue tracking that platform: https://github.com/getnamo/socketio-...-ue4/issues/19. What's missing in both cases is to have the static libs for socket.io-cpp and boost built and correctly embedded in the project. It will require other contributors as I don't work on these platforms myself. I hope any of you C++ experts with iOS and Android experience consider contributing
                  Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

                  Comment


                  • #54
                    I have a 4.14 project using the Socket IO plugin, trying to upgrade it to 4.15 for SLI support, was using the latest 4.14 release of Socket IO Unreal plugin but have now switched to the master for the 4.15 fix, however when i try to open the project in 4.15 using the master branch version of the plugin i get the following error;

                    Plugin 'SocketIOClient' failed to load because module @SIOJson' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.

                    Have tried to rebuild the plugin using the package button in the plugins window but it errors out, even with a black project.

                    Anyone have any tips on how they got it to work or what i am doing wrong?

                    Thank in advance,
                    Nader

                    Comment


                    • #55
                      Originally posted by NaderXyz View Post
                      I have a 4.14 project using the Socket IO plugin, trying to upgrade it to 4.15 for SLI support, was using the latest 4.14 release of Socket IO Unreal plugin but have now switched to the master for the 4.15 fix, however when i try to open the project in 4.15 using the master branch version of the plugin i get the following error;

                      Plugin 'SocketIOClient' failed to load because module @SIOJson' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.

                      Have tried to rebuild the plugin using the package button in the plugins window but it errors out, even with a black project.

                      Anyone have any tips on how they got it to work or what i am doing wrong?

                      Thank in advance,
                      Nader
                      I havent provided 4.15 binary release yet for the plugin, but you do have full source so you can recompile it. What you need to do is add a C++ class to your project (https://docs.unrealengine.com/latest...t/2/index.html) and recompile it. When you do this, the plugin will be compiled along with the project and it will launch.
                      Last edited by getnamo; 03-15-2017, 09:33 PM.
                      Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

                      Comment


                      • #56
                        Originally posted by getnamo View Post
                        I havent provided 4.15 binary release yet for the plugin, but you do have full source so you can recompile it. What you need to do is add a C++ class to your project (https://docs.unrealengine.com/latest...t/2/index.html) and recompile it. When you do this, the plugin will be compiled along with the project and it will launch.
                        Thank you so much for your reply, i will have a go at this today, its not something i have done before, but you make it sounds easy enough.

                        Thanks,
                        Nader

                        Comment


                        • #57
                          Originally posted by NaderXyz View Post
                          Thank you so much for your reply, i will have a go at this today, its not something i have done before, but you make it sounds easy enough.

                          Thanks,
                          Nader
                          Just released a new 4.15 binary build, but I'd recommend trying the build yourself once to see that it's not that bad overall


                          Update to 0.4.8
                          -Includes changes from 0.4.2 to 0.4.8
                          -UTF8 support
                          -4.15 compile fixes (thanks [MENTION=778]KenshiHH[/MENTION])
                          -Session ID fixes
                          -Connection fixes

                          grab latest release at the usual https://github.com/getnamo/socketio-client-ue4/releases

                          If you've had disconnection hangs, try the new version and let me know if it fixes things for you.
                          Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

                          Comment


                          • #58
                            Thanks for the update, I'll let you know if it hangs. I get a crash more often than not on my packaged build so I should be in a good position to let you know.

                            Cheers!

                            Comment


                            • #59
                              Still getting crash on exit for packaged games. I'll try to put together something you can look at.

                              Thanks though!

                              Comment


                              • #60
                                Don't know if this helps - I rigged it so I can toggle a connect/disconnect and it crashed (in editor)

                                Fatal error: [File:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 160]
                                Ran out of memory allocating 4453159313439771895 bytes with alignment 0


                                KERNELBASE
                                UE4Editor_Core
                                UE4Editor_Core
                                UE4Editor_Core
                                UE4Editor_Core
                                UE4Editor_Core
                                UE4Editor_SocketIOClient!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy() [c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring:2196]
                                UE4Editor_SocketIOClient!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign() [c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring:1155]
                                UE4Editor_SocketIOClient!sio::client_impl::connect()
                                UE4Editor_SocketIOClient!sio::client::connect()
                                UE4Editor_SocketIOClient!<lambda_528b49ce01ebae6e90043a74545a1705>:perator()() [c:\users\danrs\documents\unreal projects\damab_6_0\plugins\socketio-client-ue4\source\socketioclient\private\socketioclientcomponent.cpp:150]
                                UE4Editor_SocketIOClient!FSIOLambdaRunnable::Run() [c:\users\danrs\documents\unreal projects\damab_6_0\plugins\socketio-client-ue4\source\socketioclient\private\siolambdarunnable.cpp:47]

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