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    Flex in UE4.10

    Hello,

    I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this https://github.com/NvPhysX/UnrealEngine/tree/FleX in the UE4.10 but I have some errors.

    I need help.

    Thanks you.

    #2
    You dont have to do the integrating yourself. Download and compile the source code and you can use the engine integrated with Flex

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      #3
      Ok thanks

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        #4
        Originally posted by Willlee95 View Post
        You dont have to do the integrating yourself. Download and compile the source code and you can use the engine integrated with Flex
        but what if you WANT to integrate it yourself? there is no documentation or tutorial on this, is there?

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          #5
          Originally posted by MaximumRelativity View Post
          but what if you WANT to integrate it yourself? there is no documentation or tutorial on this, is there?
          No there isnt, it is quite a complicated task, if you do not have any programming experience, as new engines may add new things to the rendering pipeline and require shifting certain parts of the integration around, you need to understand how the engine works. This is not something that can be documented easily (It would have to be a living document that is updated each time the engine is updated).
          NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
          Feel free to Donate if you wish to support me

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            #6
            Hello,

            I want use flexible mesh in game and for this I want use Flex of Nvidia. I has tried to integrate this https://github.com/NvPhysX/UnrealEngine/tree/FleX in the UE4.10 but This is not the web page.

            I need help.

            Thanks you.

            Comment

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