Hi
I'v downloaded UE4 sources from github, made some modifications inside engine renderer (for example added new lighting model and so on), build up engine and distributed the whole /Engine directory (without /Intermediate subdir) to my co-workers.
Now they'v associated our game with this custom engine version (right click on uproject & 'switch unreal engine version ...' & show new /Engine directory).
Then they'v right click on uproject & 'generate visual studio project files'.
And now is the problem - the generated .sln contains more projects than the original one (generated using 'standard UE 4.8.3') the additional targets are in /Programs solution folder, and when they build the .sln, whole engine is build once again ...
The reason for this is that the shell extension to generate project files executes for 'custom' engine this:
UnrealBuildTool.exe -projectfiles -project="path/to/project" -game -engine -progress
and for the 'standard' UE 4.8.3
UnrealBuildTool.exe -projectfiles -project="path/to/project" -game -rocket -progress
is there any obvious solution for this ? (I want my co-workers to work ONLY on game, not on the whole engine)
I'v downloaded UE4 sources from github, made some modifications inside engine renderer (for example added new lighting model and so on), build up engine and distributed the whole /Engine directory (without /Intermediate subdir) to my co-workers.
Now they'v associated our game with this custom engine version (right click on uproject & 'switch unreal engine version ...' & show new /Engine directory).
Then they'v right click on uproject & 'generate visual studio project files'.
And now is the problem - the generated .sln contains more projects than the original one (generated using 'standard UE 4.8.3') the additional targets are in /Programs solution folder, and when they build the .sln, whole engine is build once again ...
The reason for this is that the shell extension to generate project files executes for 'custom' engine this:
UnrealBuildTool.exe -projectfiles -project="path/to/project" -game -engine -progress
and for the 'standard' UE 4.8.3
UnrealBuildTool.exe -projectfiles -project="path/to/project" -game -rocket -progress
is there any obvious solution for this ? (I want my co-workers to work ONLY on game, not on the whole engine)
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