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    Additional Blueprint & Material node functionality suggestions [general use]

    I am curious if there is any development in the near future towards adding additional functionality to the general use of Blueprints & Material nodes where user efficacy is concerned?

    For example,
    Blender has a collection of pretty awesome compositing nodes tools like the reroute node as seen in action here & here

    you can also find a collection of GIF's which show off other features which are apart of their "Nodes Efficiency Tools" set (found here)

    I will add more to this post as time goes on.

    For now I have started this thread to spark discussion & we can see where it goes from there


    Regards,
    Benjamin D. Smith
    Last edited by BenjaminDSmithy; 05-14-2014, 03:04 AM. Reason: forgot to mention nodes in some sentances + title
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

    #2
    We are always thinking of ways to improve the tools Thanks very much for the cool ideas. I think reroutes are an interesting idea, we have talked about them for a long time, I think someone here was interested in experimenting with them soon. Blueprints and Materials are closely related editors, but it's not quite as easy as adding a feature once and having it work in both places.
    Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
    Twitter: @EpicJamesG

    Comment


      #3
      Originally posted by JamesG View Post
      We are always thinking of ways to improve the tools Thanks very much for the cool ideas. I think reroutes are an interesting idea, we have talked about them for a long time, I think someone here was interested in experimenting with them soon. Blueprints and Materials are closely related editors, but it's not quite as easy as adding a feature once and having it work in both places.
      That's great to hear

      I also understand that this is no easy feat, due to it being a core part of the engine & a lot of dependencies being attached to both Blueprints & Materials, which would most likely create a hell of a lot of new bugs & as such progress on this subject would be somewhat slow & require multiple rounds of QA to pass quality benchmarks before release.

      Anyhow,
      I might even get talking to an old colleague of mine who might be interested in collaborating on getting things off the ground faster as a forked repo

      It just all depends on what functionality would really be of need for the products we are working on & would merit focusing resources in that area. Rather then spending time on minor time savers at this point in time.

      I will go over the Milestone Trello boards + forums to see what additional features we might look into developing both internally & for the community at large, to make it worth our while to also work on additional time saving node features as mentioned above

      Feel free to check out my colleague Richard G Marcoux III aka Richmar1 aka 1Richmar's work here on YouTube who for the last 6-8 months has been working on a standalone node based editor solution called Snapi
      Regards,
      Benjamin D. Smith

      Founder & CEO | Binary Sword Pty Ltd
      Currently working on: ODIN Tracker (UE4 Plugin)

      Comment


        #4
        @Forum administrators

        I am requesting this thread be closed, as I have found a duplicate with far more information then what is found here.

        Also you may want to move this thread to Forum>Development Discussion>Feedback for Epic, as it seems more suited there.
        Last edited by BenjaminDSmithy; 05-19-2014, 02:23 AM. Reason: Forgot to suggest moving the thread to a different location.
        Regards,
        Benjamin D. Smith

        Founder & CEO | Binary Sword Pty Ltd
        Currently working on: ODIN Tracker (UE4 Plugin)

        Comment


          #5
          Originally posted by benjamin.smith View Post
          @Forum administrators

          I am requesting this thread be closed, as I have found a duplicate with far more information then what is found here.

          Also you may want to move this thread to Forum>Development Discussion>Feedback for Epic, as it seems more suited there.
          Hi Benjamin,

          As you requested, am closing this thread. Please continue your discussions here: https://forums.unrealengine.com/show...her-graphs-too
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