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    Suggestions for a Graduate-Level CS Project

    Hello all!

    I wanted to start here to ask you guys if there were any outstanding issues in the source code related to performance, memory, parallel programming, etc. that would be fit to use for a graduate-level computer science project. Please let me know if perhaps I should ask somewhere else (or a specific someone else), but this seemed like the best spot from what I could see!

    I'm very passionate about gaming and love programming (especially programming "to the metal", so to speak, in C++) and would love any suggestions for any issues or "nice-to-haves" for the Unreal Engine.

    Thanks for your time!

    #2
    A look at the roadmap might be a good first start, look for "planned" features that look interesting to you. If you dont have full intrest, you'll lose intrest.
    Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

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      #3
      Nice to have suggestion: Rather than focusing on performance tweaks, how about adding more Procedural Tools...

      In-game Dynamic Terrain / Landscapes.... (No Man's Sky like procedural features)..
      In-editor construction scripts for custom terrains / landscapes...

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