This is pretty awesome! I just integrated Hydra support into a fresh template project and am happily moving around and rotating two gizmos with the hydras 
Would it be helpful to anyone if I released my HydraInputActor-derived blueprint that handles almost all the things?
One thing I've noticed, Hydras rotation and joystick structs seem to be not directly mapped to UE4's... for example, Sixense's Pitch is UE's Yaw, Yaw is inverted Roll, and Roll is inverted Pitch. Though I'm not sure if this isn't maybe because of the project template and perspective I was using.
In any case, great job on getting the Sixense stuff integrated! Plugin install was very simple and worked right away, so thanks for that!

Would it be helpful to anyone if I released my HydraInputActor-derived blueprint that handles almost all the things?
One thing I've noticed, Hydras rotation and joystick structs seem to be not directly mapped to UE4's... for example, Sixense's Pitch is UE's Yaw, Yaw is inverted Roll, and Roll is inverted Pitch. Though I'm not sure if this isn't maybe because of the project template and perspective I was using.
In any case, great job on getting the Sixense stuff integrated! Plugin install was very simple and worked right away, so thanks for that!

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