I'm a student working on a virtual reality assignment in a team of 3 that uses Razor Hydra and Unreal Engine 4.3.1.
We're having some troubles with shipping our project out. We mostly did our project in Blueprints only, but we wanted to try and ship the project, so that it can be played on a different computer with no Unreal Engine 4 installed. In this case, it's our podium computer in our Immersive Human-Computer Interaction classroom located in another department of our campus, where the technical specs is lower than our department's lab computers.
Note that we are not expert in programming.
We're using Unreal Engine 4.3.1 with Razor Hydra v0.6.3. We cannot use the latest Unreal Engine 4.5.1 and up, as well as the newer Razor Hydra plugin due to compatibility issues with the lab computers. I have no explanation and no log messages, but the Unreal Engine 4.5.1 crashes upon loading a brand new project with Razor Hydra 0.7.4 plugin.
I looked up the Wiki on setting up the Razor Hydra plugin, as mentioned. I don't understand the Shipping Build Instructions, so I have some questions:
The first instruction just says, "As of UE4.3, your project needs code." What code is this, and where can I see this code, like an example code not from the live tutorial video?
The wiki isn't really helpful at all, the live tutorial helped a bit, but it's not clear. I wished to update it myself so that it becomes relevant for people like me who are new to Unreal Engine 4 C++ programming. We just need an example code to look over, so that we can at least start scratching the surface. We have not made a single progress when it comes to shipping and packaging a project with Razor Hydra plugin, and it's frustrating to see that there aren't any additional information that can be found because of the lacking example code, other than the live tutorial.
I'm having red lines here and there in the editor, so I think I need to come back after I cleared off my mind for a bit.
We're having some troubles with shipping our project out. We mostly did our project in Blueprints only, but we wanted to try and ship the project, so that it can be played on a different computer with no Unreal Engine 4 installed. In this case, it's our podium computer in our Immersive Human-Computer Interaction classroom located in another department of our campus, where the technical specs is lower than our department's lab computers.
Note that we are not expert in programming.
We're using Unreal Engine 4.3.1 with Razor Hydra v0.6.3. We cannot use the latest Unreal Engine 4.5.1 and up, as well as the newer Razor Hydra plugin due to compatibility issues with the lab computers. I have no explanation and no log messages, but the Unreal Engine 4.5.1 crashes upon loading a brand new project with Razor Hydra 0.7.4 plugin.
I looked up the Wiki on setting up the Razor Hydra plugin, as mentioned. I don't understand the Shipping Build Instructions, so I have some questions:
The first instruction just says, "As of UE4.3, your project needs code." What code is this, and where can I see this code, like an example code not from the live tutorial video?
The wiki isn't really helpful at all, the live tutorial helped a bit, but it's not clear. I wished to update it myself so that it becomes relevant for people like me who are new to Unreal Engine 4 C++ programming. We just need an example code to look over, so that we can at least start scratching the surface. We have not made a single progress when it comes to shipping and packaging a project with Razor Hydra plugin, and it's frustrating to see that there aren't any additional information that can be found because of the lacking example code, other than the live tutorial.
I'm having red lines here and there in the editor, so I think I need to come back after I cleared off my mind for a bit.
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