There are two graphs in the animation blueprint - the Event Graph, and the Anim Graph. The first is the one you gave screenshots of and where you're setting the variables. The second, the Anim Graph, is where you want to use the Two-Bone IK node or the FABRIK nodes to use those positions to transform the positions of the hands.
You don't need to mess around with the character blueprint - while input is often put there, for the Hydra, it's in the Player Controller and it's already getting into the Anim Blueprint's Event Graph from there. You just need to use the variables in the Anim Graph.
You don't need to mess around with the character blueprint - while input is often put there, for the Hydra, it's in the Player Controller and it's already getting into the Anim Blueprint's Event Graph from there. You just need to use the variables in the Anim Graph.
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