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    #16
    I see, I guess the answer is not.
    I am cancelling my subscription then. I try my luck with some other engine them.

    Thank you Unreal team.

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      #17
      Originally posted by JulioJerez View Post
      I see, I guess the answer is not.
      I am cancelling my subscription then. I try my luck with some other engine them.

      Thank you Unreal team.
      Before you pick up your ball and go home… you do realize that it's three days before GDC, the biggest and most important event in our industry, right? An event in which a good portion of the Epic employees participate? An event that Epic is a principle sponsor of?

      Maybe expecting someone from Epic to personally answer your questions and to respond within 24 hours isn't exactly reasonable, well… ever, but especially given that a good percentage of the company is either in San Francisco or en route to get set up for the most important event of the year. Hell, my bet is that most of the company is going through major sleep deprivation right now.

      Just a thought.

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        #18
        I has not being 24 hour, not even a week. I has being more than a moth.
        I am a very patient person.
        I have post few legitimate question that I have not found answer in the wiki and not where else.
        The engine source code, is not a trivial talk to navigate just to add that Path file to a library.
        This is no a Makefile, or CMake, or Jam, or any documented built tool, they created this own method and if Epic decided to invert their own Build tool, then they most explain how it to be used by the end user.

        This is my second month on this, I will wait until after the GDC thing.

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          #19
          Julio, I think you're looking for AnswerHub.

          Although we participate in a lot of discussions here, this forum is largely community driven and meant for discussion between UE4 users. On AnswerHub, all questions are monitored by us, which makes it the preferred destination for support requests like yours.
          Gerke Max Preussner | UE4 Programming Consultant

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          Follow me on Github | Goodreads | Linkedin | Pinterest | SlideShare | Twitter.
          Chat with me as gmpreussner on Discord.

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            #20
            I am really excited to be there with your genius, thank you.

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              #21
              I do like the fact that Unreal Engine was made free to use to other developers with the concept of the developers of the engine getting profit from sales of things released to the public for commercial purposes. However there is a question in my mind whether or not the unreal engine will remain free as well as open sourced if it hits version 5, 6, 7, 8 or even higher up. I have been interested in getting into video game development for some time but never really enjoyed the hassle nor have had the time to keep up with a game engine to go along with the times of development because I am alone on the ideas that I have for a few video games nor have the funds to go off and pay someone to create my vision for me. My question is simple though to community and for epic games staff as to whether or not this is going to continue in the future development of the Unreal Engine, it seems fascinating for sure and things can be contributed for sure with the development of the engine. I am only asking this because It will help me decide on the level of commitment I am willing to put into unreal engine and using it even contributing to it even when I have the time.

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                #22
                Hello everyone, would appreciate it if someone coud help, I can find the unreal engine repository on github, I'm new to this ,thanks

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                  #23
                  Great and informative insights. Good to have it here.

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