Hi,
i try the existing joystick support plugin and wonder why this is done via DirectX/XInput/Win API etc. instead of using multiplattform working SDL2 library ?
I do some test with sdl2 get the joystick input working through using and rewriting code of the exiting joystick plugin. This seems to work.
Unfortunately, I failed to get working the correct paths to the lib/dll (of my self compiled SDL2) for the build scripts. My hack was copying the .dll to the binary/win64 directory, which is obviously not the correct way (why there is, as one and only, an autodesk fbx.dll ...) - but this works for testing. I think this may a good way...joystick and more via SDL2 not only on linux also on windows.
So my question is it possible to add per default on all plattforms the SDL2 libraries and dll´s to the dependencies ?
tom
i try the existing joystick support plugin and wonder why this is done via DirectX/XInput/Win API etc. instead of using multiplattform working SDL2 library ?
I do some test with sdl2 get the joystick input working through using and rewriting code of the exiting joystick plugin. This seems to work.
Unfortunately, I failed to get working the correct paths to the lib/dll (of my self compiled SDL2) for the build scripts. My hack was copying the .dll to the binary/win64 directory, which is obviously not the correct way (why there is, as one and only, an autodesk fbx.dll ...) - but this works for testing. I think this may a good way...joystick and more via SDL2 not only on linux also on windows.
So my question is it possible to add per default on all plattforms the SDL2 libraries and dll´s to the dependencies ?
tom
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