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4.6 GitSetup - does anyone have problems downloading dependencies ?

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    4.6 GitSetup - does anyone have problems downloading dependencies ?

    Like these:

    https://answers.unrealengine.com/que...ealengine.html
    https://answers.unrealengine.com/que...mand-line.html
    https://answers.unrealengine.com/que...endencies.html

    I can't get anything to compile since the GitSetup showed up.

    And today I run into yet another problem.
    https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

    #2
    Just tried, stops at 50 % and says

    failed to extract Engine/Binaries/Win64/symsrv.yes': Incorrect hash value

    Still early build though, no worries.

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      #3
      The branch has been made but no official announcement of a 4.6 preview yet. They usually accompany the release of a build with a blog post which is a way of letting us know that the dependencies are correct for that build. I've tried building a branch before that was on github and the dependencies weren't up to date yet. I think wait and see until there is a post on the forums about it.
      Visual Effects Artist, Weta Digital, Wellington New Zealand
      BLOG www.danielelliott.co.uk
      @danielelliott3d https://twitter.com/danielelliott3d
      Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
      2015 Showreel: https://vimeo.com/116917817

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        #4
        download and use 'latest-preview-release' dependencies. extract them to your install directory. then run the GitSetup.bat and it will only require about a 170mb download to update your dependencies.

        Comment


          #5
          Originally posted by dokipen View Post
          The branch has been made but no official announcement of a 4.6 preview yet. They usually accompany the release of a build with a blog post which is a way of letting us know that the dependencies are correct for that build. I've tried building a branch before that was on github and the dependencies weren't up to date yet. I think wait and see until there is a post on the forums about it.
          Well that there is not official preview for 4.6 is completely beside the issue. I always use new branch as soon as it show up.
          Someone must test it. eh ?


          @up. Thanks. I tried before using dependencies from latest prewview but after running gitsetup i always had some error Ivalid something ;/ I will try again!
          https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

          Comment


            #6
            another thing you need to do is update the oculus sdk libs

            Comment


              #7
              Originally posted by Chooka View Post
              another thing you need to do is update the oculus sdk libs
              Funnily enough I'd just got to that bit when it failed the compile process. I'm getting the libs as we speak.
              Visual Effects Artist, Weta Digital, Wellington New Zealand
              BLOG www.danielelliott.co.uk
              @danielelliott3d https://twitter.com/danielelliott3d
              Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
              2015 Showreel: https://vimeo.com/116917817

              Comment


                #8
                Originally posted by dokipen View Post
                Funnily enough I'd just got to that bit when it failed the compile process. I'm getting the libs as we speak.
                And straight after replacing the libovr in the release folder, it compiled. Now booting up the 4.6 editor....
                Visual Effects Artist, Weta Digital, Wellington New Zealand
                BLOG www.danielelliott.co.uk
                @danielelliott3d https://twitter.com/danielelliott3d
                Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
                2015 Showreel: https://vimeo.com/116917817

                Comment


                  #9
                  Originally posted by Chooka View Post
                  another thing you need to do is update the oculus sdk libs
                  Bah. I just removed plugin. Works as well.
                  https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

                  Comment


                    #10
                    Originally posted by iniside View Post
                    Bah. I just removed plugin. Works as well.
                    Yeah probably easier. The build succeeded but crashed on load with some oculus errors in the stack track. It might be to do with the fact that I've built the debug editor (because the release version wont build because of an IOS cmd line tool build error) and the build.cs file for oculus points to Release lib.
                    Last edited by dokipen; 11-08-2014, 08:13 AM. Reason: spelling
                    Visual Effects Artist, Weta Digital, Wellington New Zealand
                    BLOG www.danielelliott.co.uk
                    @danielelliott3d https://twitter.com/danielelliott3d
                    Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
                    2015 Showreel: https://vimeo.com/116917817

                    Comment


                      #11
                      Guys do you know approximately when 4.6 will be out as you know that 4.5 was major one and there was a bit of a delay ?

                      Comment


                        #12
                        Don't know when, but in the video streams they talk like they aim for 4 til 6 weeks between releases.

                        Comment


                          #13
                          This is a good estimation, however, since the developers are adding both more features and more stability, they have not disclosed a definite release date.

                          Comment


                            #14
                            We're still polishing off all these scripts, and decided to use the 4.6 branch as a good milestone to test and finish them. It's still a work in progress though, so we haven't advertised it widely. We're iterating on them as fast as we can, and I think we're almost there!

                            Comment


                              #15
                              cool so Unreal Engine 5.0 will be here in mid 2015 then I bet there are some good features being held for that release.
                              Stygian Abyss Demo VR Remake

                              http://mrob76u.wordpress.com/

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