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    #46
    Originally posted by rea987 View Post
    Mostly for porting existing UE1 games and mods for modern hardware as well as operating systems.

    Here are published UE1 projects;

    https://wiki.beyondunreal.com/Legacy...ons/1#Projects

    No GNU/Linux and macOS user reject native ports of Deus Ex, The Wheel of Time and Rune. Moreover, most UE1 games have CPU related speeding issues on modern systems that can be avoided with custom renderers. Having full source code access can let devs to solve all these problems for good. That is the nice thing about Libre Software; if somehow your product became obsolete with newer systems; you can always re-compile.

    Here is a nice collection of single player mods for Unreal Tournament 99 that I cannot enjoy on Linux properly due to not being able to change brightness:

    http://unrealarchives.com/
    I don't know for sure, but it's very likely that each one of those games have C++ gameplay components and modifications to the engine source code that you won't get access to even if you have the UE1 source code, so you would still be unable to port those games the same way the Quake 3 Arena source code is useless to port the first Call Of Duty game to Linux, for example.

    For such kind of porting to be possible, the games would need to be built solely of assets and scripts ran by the vanilla engine. AFAIK the only mainstream game engine that worked like this was SCUMM, which was used by lots of point and click adventure games and was fully reverse engineered and then ported to countless platforms.
    Last edited by manoelneto; 11-24-2016, 05:24 PM.

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      #47
      Originally posted by manoelneto View Post
      I don't know for sure, but it's very likely that each one of those games have C++ gameplay components and modifications to the engine source code that you won't get access to even if you have the UE1 source code, so you would still be unable to port those games the same way the Quake 3 Arena source code is useless to port the first Call Of Duty game to Linux, for example.
      True that. However, even the Windows version of UT99 suffers from serious speeding and brightness issues. Community can provide certain modern features like multicore, modern resolution, 64 bit, SDL2, OpenAL, IPv6 support. Besides, UT99 has dozens of single player total conversions which deserve decent recognition; ioquake3 approach is something that we need. Couple days ago I was able to play Quake III: Arena in the web browser thanks to the source ports. Why shouldn't UE1 have such nice things?

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        #48
        Originally posted by SaxonRah View Post
        Would it be possible for the community to have a go at it ? I think that would be really fun job to update it.
        Thought the same. Would love to work on it.

        Originally posted by motorsep View Post
        So, UE4 has source code accessible, more powerful tools UE1 ever had, etc. Why do you need UE1 ?
        Would be more a retro thing. Nice to see.
        @CarstenZarbock - Follow me on Twitter, thank you

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          #49
          Please,
          is the hope that the unreal engine 1 will be released in 2017?

          Do you need to clean the code with help? ..

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            #50
            The 20th anniversary of the release will be officially released unreal engine 1 source?
            20 years of waiting, a long journey...

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              #51
              UE1 source would be awesome in 2018...

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                #52
                Well guys I found some interesting tutorial about Unreal Engine 1 level maps design http://www.hourences.com/tutorials/ how unfortunate that there are no books of Unreal Engine 1 and Unreal Engine 2 only about UE3=UDK and UE4=EGL(Epic Games Launcher) at lest Tim Sweeney uploaded ebook of 24 pages something related to Unreal Engine 1 you know it's just a nostalgia nothing else really.

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