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    #31
    Originally posted by Tim Sweeney View Post
    We definitely can't open source Unreal Engine 2 or 3, because of dependencies on a large number of external closed-source middleware packages with complex licensing requirements.

    Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven't been able to find time for. I hope we can do it someday!
    You could just release it As-is. The Fans could fix it?
    Favorite Quotes:
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      #32
      Slowly approaching the end of the year. There will be a moment of free time over Christmas. What to look at the source Unreal 1.
      It is now download and edit an unofficial source ver. 400. It will be a problem when will be release this unofficial version Unreal engine the game? 17 years is a long wait.
      I think it's time to move forward.
      Last edited by Akyra; 10-27-2015, 07:21 AM.

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        #33
        I am interested to grab Unreal 1 source.

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          #34
          I'm interested to have the 436 source release @Tim

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            #35
            Can someone explain to me why everyone wants to work into Unreal Engine 1's source? I can understand it if it's just a nostalgia and experimental thing, but (please, I am a mere peasant in this subject) how would it contribute to your modern work? I'm asking this out of curiosity and don't mean to offend or be rude.

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              #36
              Didn't realize I had a double post going on.

              Well, why not, I know a couple of peoples who are interested to expand UT99 engine to work with the latest technology to keep the game alive but also more than just that, to offer more variety of things to do in the game than what we can currently do. Even anti-cheat will have plenty of workaround, updated network technology (faster download are good, we may already have one from Higor's creation but what can be more there to improve?), and to improve other areas of the game which can use attention on such as graphic (Couple of peoples out there are a sucker for it, so why not let it work with the additional options in the newer machines?) for gameplay and weapons. There can be a whole lot more information to comply but I just posted a short info.

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                #37
                So nostalgic.

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                  #38
                  O yeah it would be great... what if instead of

                  Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven't been able to find time for. I hope we can do it someday!
                  Epic let that work to the community? xD... and maybe the community maybe some day can do it xD.

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                    #39
                    What about UE2 / UT99??

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                      #40
                      I was enjoying games like Unreal Gold,Unreal Tournament(older series),Harry Potter 1,2 on PC,Jazz Jackrabbit 3,Tomb Raider,Metal Gear Solid,102 Dalmatians,Deus Ex,Halo and Gears of War.

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                        #41
                        If UE1 would be open source, it would be really great for retro-styled games. Just imagine what community could do...

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                          #42
                          Originally posted by mahri726 View Post
                          If UE1 would be open source, it would be really great for retro-styled games. Just imagine what community could do...
                          So, UE4 has source code accessible, more powerful tools UE1 ever had, etc. Why do you need UE1 ?

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                            #43
                            Originally posted by Akyra View Post
                            ====0.865b
                            X Why is the saving so slow? is it a bug or a feature? (Inoxx) -> Feature.
                            Haha, I love this.

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                              #44
                              Should you decide to move forward with this, then what would the terms be?

                              Could we, say, release unofficial patches for Unreal Tournament (binaries only)?

                              If so, then I'd love to hear if there's any news on this. UT's Linux binaries are still a huge nuisance. They were compiled with g++-2.95 and statically linked with an ancient libstdc++ that does expose all of its symbols. Thus, any halfway decent shared library that you load into the same address space will have most of its libstdc++ calls rerouted to Core.so's embedded (and broken!) libstdc++ functions. To make matters worse, there isn't a single gcc released after 2.95 that can still target the 2.95 ABI...

                              I'd love to help you clean up the code and get it into a state where it works with modern compilers. I would also like to merge in the stability and (server-side) security fixes I have laying around. Besides myself, there's at least a dozen people (e.g. the guys from OldUnreal) that have reimplemented bits and pieces of UE1 just to make them compatible with modern compilers.

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                                #45
                                Originally posted by motorsep View Post
                                So, UE4 has source code accessible, more powerful tools UE1 ever had, etc. Why do you need UE1 ?
                                Mostly for porting existing UE1 games and mods for modern hardware as well as operating systems.

                                Here are published UE1 projects;

                                https://wiki.beyondunreal.com/Legacy...ons/1#Projects

                                No GNU/Linux and macOS user reject native ports of Deus Ex, The Wheel of Time and Rune. Moreover, most UE1 games have CPU related speeding issues on modern systems that can be avoided with custom renderers. Having full source code access can let devs to solve all these problems for good. That is the nice thing about Libre Software; if somehow your product became obsolete with newer systems; you can always re-compile.

                                Here is a nice collection of single player mods for Unreal Tournament 99 that I cannot enjoy on Linux properly due to not being able to change brightness:

                                http://unrealarchives.com/

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