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[Plugin] OSC for UE4

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  • replied
    I pushed the 4.8 version on GitHub, and a few fixes.

    Leave a comment:


  • replied
    Hi Grifu !

    OSC Bundles should just work, if they don't, post an issue on the GitHub. I'll have a look some day...

    About 4.8, I have no idea how to solve the issue right now.
    I posted a question, we'll see.
    https://answers.unrealengine.com/que...ult-const.html

    Leave a comment:


  • replied
    Grifu, any news on UE4.8 support?

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  • replied
    To solve the open frameworks problem use wrapInBundle = false
    sendMessage( ofxOscMessage& message, bool wrapInBundle = false)

    This will disable the wrapping bundle of the messages witch are not recognized by the OSC plugin in Unreal

    Leave a comment:


  • replied
    Hello Monsieur Gustav,
    I understand that, although it would be better to be able to change the port during runtime.
    The main ideia was just to have access to the listening port inside the blueprint and to be able to specify several different ports even if it is not in runtime.
    Maybe I can give my contribution later in this subject.

    Another issue that I have noticed was some problems with Openframeworks.
    I have tested your plugin with OSCulator and everything seems to works well, but when I send messages from Openframeworks, the plugin does not respond.
    Made another test sending from OF to OSCulator routing the message to Unreal plugin and it works.
    The problem seems to be the support of bundles. I had the same issues with OSC and Unity.
    I´ll search more about this subject and report it later.

    Leave a comment:


  • replied
    hi, im trying UE4.8 build, anyone else getting this:

    1> Performing 3 actions (4 in parallel)
    1> OSC.generated.cpp
    1> OscReceiverInputKey.cpp
    1>C:\Users\ant\Documents\Unreal Projects\OSC_48\Plugins\OSC\Intermediate\Build\Win64\UE4Editor\Inc\OSC\OSC.generated.cpp(165): error C2512: 'TCircularQueue<std:air<FName,TArray<FOscDataElemStruct,FDefaultAllocator>>>' : no appropriate default constructor available
    1>C:\Users\ant\Documents\Unreal Projects\OSC_48\Plugins\OSC\Intermediate\Build\Win64\UE4Editor\Inc\OSC\OSC.generated.cpp(758): error C2512: 'BasicOscReceiver<AOscReceiverActor>' : no appropriate default constructor available
    1>C:\Users\ant\Documents\Unreal Projects\OSC_48\Plugins\OSC\Intermediate\Build\Win64\UE4Editor\Inc\OSC\OSC.generated.cpp(825): error C2512: 'BasicOscReceiver<UOscReceiverComponent>' : no appropriate default constructor available
    1> -------- End Detailed Actions Stats -----------------------------------------------------------
    1>ERROR : UBT error : Failed to produce item: C:\Users\ant\Documents\Unreal Projects\OSC_48\Plugins\OSC\Binaries\Win64\UE4Editor-OSC.dll
    1> Total build time: 4.15 seconds

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  • replied
    Humm.... Crash By Order Softwares is opened....

    Unreal Engine is necessary Open Primary....
    Ableton Live Before...

    Thanks Man...

    Leave a comment:


  • replied
    Hi,
    Could you post an issue on the GitHub about that crash ?
    Also, can you give me more details ? It happened in the editor, a development build or a shipping ? On startup or after some time ? It happened only once or it reproduces easily ?
    Thanks !

    Leave a comment:


  • replied
    Hi, i receive this error in Visual Studio when init stream OSC in port 8000.

    Click image for larger version

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    Leave a comment:


  • replied
    Hi !

    There is no such thing today.
    The UDP listener is bound to the port when the play/game starts, and that's it.
    I have no plan to do it myself any time soon...

    You can however modify the listening port in the plugin settings, even listen to several ports, etc.

    Leave a comment:


  • replied
    Great Monsieur Gustav, the plugin is just awesome!
    I´m starting to explore the potential of your plugin, and I am just wondering if it is possible to change OSC receive port in the blueprint!
    Keep on the good work...

    Leave a comment:


  • replied
    @CrashAngel
    I'm affraid you're not using the UE4-OSC plugin.
    https://github.com/monsieurgustav/UE4-OSC
    I can't help...

    Leave a comment:


  • replied
    @Grifu
    For those who missed it, the issue on MacOSX is fixed.
    So the latest version of the plug is the way to go !

    @wimmm
    It's the first time I see that kind of error.
    Are you sure it is related to the OSC plugin ?

    Leave a comment:


  • replied
    Hi, How i Create Event On Received OSC???

    I Download Last Version more not Receive OSC Messages... In OSC Data Monitor is OK more Im Not Printing Results In Screen...

    in Windows...

    Click image for larger version

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    Last edited by CrashAngel; 04-03-2015, 06:48 PM.

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  • replied
    Great Monsieur Gustav, I have just download the new version of the OSC plugin and it works even with the 4.7.3 in Macintosh.
    I was able to send messages to output and trace them with osc monitor.

    Thanks!

    Leave a comment:

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