So I am stuck trying to figure out how to attach a collision box to the basic rigged character. I am trying to make it so I can swat physics actors (like a simple sphere) when using the leap hands, but it doesn't work. I tried the method of just placing in near the character model like how I saw this done on the unreal example video for a character punching a large sphere.
My guess is that the way the leap hands are instanced doesn't allow this to work properly.
I also looked at the skeletal set-up of the rigged character, but I don't see how components would be attached to that to create a collision volume.
So to sum up....HELP! Any tutorials or a clear explanation on how to make this work would be appreciated!
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