Originally posted by getnamo
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>make a blank character
>add the leap interface
>add the "handsmoved" event node to the event graph
>from the LeapHand that is returned by the "handsmoved" node call "fingers"
>play and hold hand in front of face for ~1 minute
this should be enough to cause the crash as it happens specifically in the "setfingerlist" function when you say _private->fingers = fingers which is triggered on calling "fingers" from blueprint. If you'd like me to actually build a blueprint and post it here I can, but the steps are fairly simple.
Also, using Rift DK2 (I've tried plugging the leap into the headset and into the computer, doesn't make a difference)
Thanks again!
NOTE: We've moved to 4.11 anyway so it doesn't really matter anymore I suppose (last post was before that decision was made). However this may still be useful information for people stuck on the older versions.
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