Originally posted by getnamo
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I tried to change the leap hands translation like this:
FVector vect = FVector(-leapVector.z * LEAP_TO_UE_SCALE * worldToMeters/100.0,
leapVector.x * LEAP_TO_UE_SCALE *worldToMeters/100.0 ,
leapVector.y * LEAP_TO_UE_SCALE * worldToMeters/100.0);
But this has no effect (tried with extreme values) and im suspecting its because I use blueprints and that the c++ files aren't connected to the blueprints? So my question is if there is a way to achieve this in blueprints or do I have to use your plugin with c++, or is there another way to fix my issue?
Thanks in advance!
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