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[Plugin] Leap Motion - Event Driven

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  • replied
    Originally posted by artoculon View Post
    Hi getnamo;

    Thanks so much for your plugin. Real amazing you've been able to provide UE support unofficially. Love the echo hands, so sculptural.

    I've noticed that when using the collision characters, the tracking accuracy is much worse. Without collision, seems to function better. Is that just my subjective experience or have you noticed this as well?
    There may be a subjective difference betweeen the yellow character and the echo hands since the echo hands are closer to 1:1, but collision itself should not make a difference, it is literally a single toggle.

    BTW Echo hands are Leap assets that I've gotten permission to release with my plugin, so praise leap for the geometry


    Originally posted by tolstenko View Post
    Hello, Do you haveany update for Unreal 4.10.0? It shows this message:

    [ATTACH=CONFIG]66125[/ATTACH]

    In mean time I will revert to the 4.9.2

    I am using OSX El Caitan 10.11.2
    Update to 0.9.9
    -Updated Mac binaries to 4.10

    Note that mac binaries will be very rarely synced due to lack of time, so I highly urge a Mac user of the plugin to take the helm for keeping mac binaries in sync.

    Edit: updated this response with 0.9.9 change

    Mac is now synced to 4.10, but you have full source so you can compile the mac binary yourself at any time and make a pull request to include the binaries in the master branch for others.
    Last edited by getnamo; 11-20-2015, 05:20 PM.

    Leave a comment:


  • replied
    Update to 0.9.8
    -Updated binaries to UE4.10

    Image hands are still not ready atm.

    Let me know if any bugs creep up!

    Originally posted by polemos View Post
    getnamo is your plugin going to be built into one of the upcoming ue4 releases?
    Not that I know of :O

    Originally posted by knack View Post
    mine failed, but i don't known if its because the plugin or something wrong after upgrade to Visual 2015 since i update from 2014. Haven't time for check.

    edit:
    compiled but i got this error on load

    LogModuleManager:Warning: ModuleManager: Unable to load module 'E:/Documents/Unreal Projects/xVR2/Plugins/LeapMotion/Binaries/Win64/UE4Editor-LeapMotion.dll' because the file couldn't be loaded by the OS.

    edit2:
    something wrong using duplicate project, i backup my project instead of duplicate for preserve 4.9.2 files, and work fine.

    binary http://s000.tinyupload.com/index.php...23592589999963
    My version compiled fine without any code changes, have a go with the new release (0.9.8) to confirm if it works.
    Last edited by getnamo; 11-20-2015, 02:33 PM.

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  • replied
    Originally posted by getnamo View Post
    I'll get a 4.10 version compiled this weekend. There shouldn't be a need for code changes for 4.10 so you should be able to compile a version on your own if you want it earlier.
    getnamo is your plugin going to be built into one of the upcoming ue4 releases?

    Leave a comment:


  • replied
    mine failed, but i don't known if its because the plugin or something wrong after upgrade to Visual 2015 since i update from 2014. Haven't time for check.

    edit:
    compiled but i got this error on load

    LogModuleManager:Warning: ModuleManager: Unable to load module 'E:/Documents/Unreal Projects/xVR2/Plugins/LeapMotion/Binaries/Win64/UE4Editor-LeapMotion.dll' because the file couldn't be loaded by the OS.

    edit2:
    something wrong using duplicate project, i backup my project instead of duplicate for preserve 4.9.2 files, and work fine.

    binary http://s000.tinyupload.com/index.php...23592589999963
    Last edited by knack; 11-18-2015, 06:11 PM.

    Leave a comment:


  • replied
    I'll get a 4.10 version compiled this weekend. There shouldn't be a need for code changes for 4.10 so you should be able to compile a version on your own if you want it earlier.

    Leave a comment:


  • replied
    Originally posted by knack View Post
    I try compiled but fail, since i recently install this new version and have other problems i don't known if its a module problem. anyone compiled this module with 4.10.0?
    do you have a new leap plugin from somewhere? The latest plugin on this thread is for 4.9.2.

    Leave a comment:


  • replied
    hello,
    I have strange problem with the exe files on packaged Projects.
    If I start the exe in the "<ProjectName>\WindowsNoEditor" folder nothing happens, the exe is active in the background (I can see in the taskmanager).
    If I start the exe in the "<ProjectName>\WindowsNoEditor\<ProjectName>\Binaries\Win64" folder it starts properly.

    Also I need to restart the PC before I am able to delete the exe in the "<ProjectName>\WindowsNoEditor" folder, because it's impossible to kill the process.

    Is this a plugin problem or is there something that needs to be setup before the exe works properly?

    Leave a comment:


  • replied
    I try compiled but fail, since i recently install this new version and have other problems i don't known if its a module problem. anyone compiled this module with 4.10.0?
    Last edited by knack; 11-16-2015, 10:15 PM.

    Leave a comment:


  • replied
    Hi guys!
    Can someone build getnamo's plugin for 4.10? I have no idea how to take care of it and need it badly because of VR updates in 4.10 :/

    Cheers,
    j.a.
    Last edited by Turbo Papok; 11-16-2015, 07:32 PM.

    Leave a comment:


  • replied
    Hi getnamo;

    Thanks so much for your plugin. Real amazing you've been able to provide UE support unofficially. Love the echo hands, so sculptural.

    I've noticed that when using the collision characters, the tracking accuracy is much worse. Without collision, seems to function better. Is that just my subjective experience or have you noticed this as well?

    Leave a comment:


  • replied
    Hello, Do you haveany update for Unreal 4.10.0? It shows this message:

    Click image for larger version

Name:	Screen Shot 2015-11-15 at 3.59.11 PM.png
Views:	1
Size:	74.2 KB
ID:	1093362

    In mean time I will revert to the 4.9.2

    I am using OSX El Caitan 10.11.2

    Leave a comment:


  • replied
    ouch! yes if i close the bp message disappears. It was driving me crazy...

    Leave a comment:


  • replied
    Originally posted by janis View Post
    Hello,

    The plugin is really great, Thank You!

    im having problems with LeapPassthroughCharacter, it looks like if ipd would be off and also the warping, it is very uncomfortable to open both of my eyes, an illustration of how left hand looks when im holding it right in front of me:
    [ATTACH=CONFIG]64102[/ATTACH]

    I have tried 'R' to reset position, adding optimizeForHMD Blueprint (checking/unchecking the options), setting boolean - 'Leap Facing Mode is HMD' inside LeapAnimBodyConnectorWithPassthrough and changing Sprite location inside the Viewport, messing with 'LeapPassthroughPostProcess' Material values, but haven't found a way to influence the eye offset. What could be the problem?

    Using the latest plugin version 0.9.7, UE 4.9.2, Leap Software 2.3.1
    What you've found is the subtle misalignment issue with the current passthrough. Though the IPD of the leap which is much smaller than a persons contributes somewhat to the weird setup, it is not the complete picture. I currently don't know exactly how to fix it and I'll be waiting for leap to give me some guidance on this before it will look 100% like Unity's, the image hands are tied to this as well since misalignments are much more clearly visible there, it's on the list of fixes

    Originally posted by knack View Post
    Anyone have that error?
    LeapPluginLog:Warning: Warning! More than one (2) Leap Controller Component detected! Duplication of work and output may result (inefficiency warning).

    I am near sure i only have one leap controller component,
    Whenever you work in the editor, it will spawn another component for the viewport and that will be called. Rest assured it won't have a double call when you use it in the packaged game or if you close your blueprints and hit play.

    Leave a comment:


  • replied
    Anyone have that error?
    LeapPluginLog:Warning: Warning! More than one (2) Leap Controller Component detected! Duplication of work and output may result (inefficiency warning).

    I am near sure i only have one leap controller component,

    Leave a comment:


  • replied
    Hello,

    The plugin is really great, Thank You!

    im having problems with LeapPassthroughCharacter, it looks like if ipd would be off and also the warping, it is very uncomfortable to open both of my eyes, an illustration of how left hand looks when im holding it right in front of me:
    Click image for larger version

Name:	Leap_hands_offset-example.jpg
Views:	1
Size:	9.8 KB
ID:	1092383

    I have tried 'R' to reset position, adding optimizeForHMD Blueprint (checking/unchecking the options), setting boolean - 'Leap Facing Mode is HMD' inside LeapAnimBodyConnectorWithPassthrough and changing Sprite location inside the Viewport, messing with 'LeapPassthroughPostProcess' Material values, but haven't found a way to influence the eye offset. What could be the problem?

    Using the latest plugin version 0.9.7, UE 4.9.2, Leap Software 2.3.1

    Leave a comment:

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