Hello, I saw some projects like USharp or Mono-UE4 and I wanted to implement my own scripting language since I don't like the compile time. So my question is what are the processes that a class is going through to become an unreal engine class? Also what parts of the engine do I need to research?
I have tried to reverse engineer this engine, but it's source code it's way too big that it would take me a lot of time.
I have tried to reverse engineer this engine, but it's source code it's way too big that it would take me a lot of time.
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