Announcement

Collapse
No announcement yet.

Deploying a custom built Engine - Win10 install package?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Deploying a custom built Engine - Win10 install package?

    I've searched and searched but haven't seen how to do this. Epic has this page - Deploying the Engine, which discusses it in general, but I need more details.

    Specifically I've built a custom engine, and according to the docs the build output is
    at <prefix>\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Source. What I see is a directory tree. What I'd ideally like is a Windows install package to distribute. How should I take this directory into something that can be distributed, e.g. to the "Program Files" directory on Win10?


    #2
    You'd have to create your own installer executable somehow.
    e.g. 7zip executable

    If you're distributing it to mainly artists, you can exclude source, Intermediate, debug files etc to make it much smaller download.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

    Comment


      #3
      Originally posted by Kris View Post
      You'd have to create your own installer executable somehow.
      e.g. 7zip executable.
      Thanks, yeah that appears to be the case. I tried copying it to Perforce but Perforce errors out.

      Comment

      Working...
      X