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How to add Variables to FGBufferData?

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    How to add Variables to FGBufferData?

    Hello

    I'm trying to make a custom shading model with UnrealEngine 4.25.1's code. I added two new material parameters and they appear fine in the editor, but I want to be able to access them through the FGBufferData in ShadingModels.ush
    Does anyone know how to add variables from material parameters to FGBufferData?

    Thanks in advance
    Last edited by SirCodalot; 07-30-2020, 06:33 PM.
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