Announcement

Collapse
No announcement yet.

H2 share installed build with artists. What EngineAssociation?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    H2 share installed build with artists. What EngineAssociation?

    For my gameplay to work, I needed to customize the TimeSynth plugin of UE4.24. Ok, clever, but now how do I collaborate with someone who doesn't build from source?

    I created an [installed build](https://docs.unrealengine.com/en-US/...ild/index.html), zipped it up into a 10G file.

    Following that documentation, I created an "Install.reg" file to register it with the Epic Launcher(?):

    ```
    Windows Registry Editor Version 5.00

    [HKEY_CURRENT_USER\Software\Epic Games\Unreal Engine\Builds]
    "MyGame-Editor"="C:/UE4-MyGame"
    ```

    When I opened my project from the LocalBuild it offered to convert the project and I puckered at the thought. We'd like to share files with subversion as version control.

    The mygame.uproject file says:
    ```
    {
    "FileVersion": 3,
    "EngineAssociation": "{DBFBB66D-4705-9703-D7DE-6ABCAE79E683}",
    "Category": "",
    "Description": "",
    ...
    ```

    Should I set the .reg key to the UUID in the .project?

    Where is that UUID set in the source build? Does it change?

    If I set the key to be the same for both source and localbuild, can I open with either? Will it fubar anything?

    For a team of 2-4, what's best practice here?

    Thank you!
    Last edited by FunAndFriendly; 04-13-2020, 04:28 PM.

    #2
    Hmm... Ok, so I copied the engine and project over, then made this install reg:

    ```
    Windows Registry Editor Version 5.00

    [HKEY_CURRENT_USER\Software\Epic Games\Unreal Engine\Builds]
    "{DBFBB66D-4705-9703-D7DE-6ABCAE79E683}"="C:/UE4-MyGame"
    ```

    If I start the engine -> more -> browse -> open the project, it asks to recompile the libraries. Why is that?

    Comment


      #3
      Hi! Did you find the reason for this to happen?

      Comment


        #4
        I tried all kinds of things, but in the end didn't accomplish anything. I started another game project that didn't need a modified engine :-)

        Comment

        Working...
        X