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Warnings as errors?

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    Warnings as errors?

    I scoured the documentation but can't find an easy way to make warnings get flagged as errors instead by the C++ compiler.

    I got it to work by adding this to UE4Editor.target.cs and my own Editor target, but this seems fragile and a lot of work for such an obvious thing.

    AdditionalCompilerArguments = "/WX";
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