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Third-party source and C++17

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    Third-party source and C++17

    I'm using Visual Studio 2019 and have the standard set for C++17. But I see that a number of third party source isn't compliant, using removed class types. Is there a way to auto-exclude these or a best practice for working around them without having to manually fix the code each time?

    #2
    Until Epic gives C++17 first-class support in their own code, and they don't seem to have moved beyond 14, I wouldn't try this. Going to be a ton of bleeding-edge issues you'll be left on your own to figure out.

    https://docs.unrealengine.com/en-US/...ard/index.html

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