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Error building engine with Automation Tool: BUILD FAILED: failed, retries not enabled:

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    Error building engine with Automation Tool: BUILD FAILED: failed, retries not enabled:

    Hi everyone!
    I try to build UE4.23 from source with the Automation Tools and a the InstalledEngineBuild.xml and just can't get it work.
    There are a lot of suggestions to be found on the internet but nothing worked so far.

    Plus, the log doesn't show much about where things go wrong.

    My setup is:
    - Windows 10
    - VS2017 (+VS2019) installed.
    - I installed C++ development, Game Development with C++ etc. as packages (as described in the UE4 documentation about setting up Visual Studio)
    - building for consoles (PS4, Xbox One, and Switch) as well.

    I actually was able to build the source in VS2019 some time ago, but can't it it running with Automation Tools to build a version i can share with my teammates.

    Attached the individual logs + InstalledEngineBuild.xml as zip file - in case that helps

    Here's what the main log.txt says at the end:
    Program.Main: BUILD FAILED: failed, retries not enabled:
    Program.Main: UE4BuildException: BUILD FAILED: failed, retries not enabled:
    Program.Main: bei AutomationTool.UE4Build.BuildParallelTargets(List`1 ParallelTargets, Boolean InShowProgress, String XGETool, Dictionary`2 InTargetToManifest) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:Zeile 1163.
    Program.Main: bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:Zeile 1115.
    Program.Main: bei AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet`1 BuildProducts, Dictionary`2 TagNameToFileSet) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:Zeile 166.
    Program.Main: bei AutomationTool.Node.Build(JobContext Job, Dictionary`2 TagNameToFileSet) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:Zeile 202.
    Program.Main: bei AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:Zeile 698.
    Program.Main: bei AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:Zeile 627.
    Program.Main: bei AutomationTool.BuildGraph.Execute() in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:Zeile 433.
    Program.Main: bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 551.
    Program.Main: bei AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 521.
    Program.Main: bei AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 176.
    Program.Main: bei AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 88.
    Program.Main: bei AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:Zeile 725.
    Program.Main: bei AutomationTool.Program.Main(String[] Arguments) in E:\Sourcecodes\UnrealEngine 4.23\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 88. data: EpicGames.Context = ("while executing <Compile Target="UE4Game" Configuration="DebugGame" Platform="PS4" Arguments="-precompile -allmodules -nolink -nodebuginfo" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Game PS4" />", "while executing <Compile Target="UE4Game" Configuration="DebugGame" Platform="PS4" Arguments="-precompile -nodebuginfo" AllowXGE="True" AllowParallelExecutor="True" Clean="False" Tag="#UE4Game PS4" />", "while executing <Compile Target="UE4Game" Configuration="Development" Platform="PS4" Arguments="-precompile -allmodules -nolink -nodebuginfo" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Game PS4" />", "while executing <Compile Target="UE4Game" Configuration="Development" Platform="PS4" Arguments="-precompile -nodebuginfo" AllowXGE="True" AllowParallelExecutor="True" Clean="False" Tag="#UE4Game PS4" />", "while executing <Compile Target="UE4Game" Configuration="Shipping" Platform="PS4" Arguments="-precompile -allmodules -nolink -nodebuginfo" AllowXGE="True" AllowParallelExecutor="True" Tag="#UE4Game PS4" />", "while executing <Compile Target="UE4Game" Configuration="Shipping" Platform="PS4" Arguments="-precompile -nodebuginfo" AllowXGE="True" AllowParallelExecutor="True" Clean="False" Tag="#UE4Game PS4" />", "at Engine\Build\InstalledEngineBuild.xml(322)")
    Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

    Is there anything obvious I'm missing?

    Thanks in advance! - If there's anything else you'd need me to post, please let me know.
    Attached Files
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