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    Set Updated Component

    Hi again, guys. Question, seems there is a bug with "set updated component" (it's used when you create for example a projectile with scene component which has a collision and don't want to place a collision itself to root, cause y created a base projectile class which is inherited by child classes and it should have a scene component), new component to update projectile movement which is set in constructor works for every actor in world except the one, who has collision preset: "Physics Actor", basicly projectile just vanish and nothing happens. Maybe there is a bugfix for that? Or i'm understanding it incorrectly. The only solution for now is to create a custom collision for this actor and set it to block, for static mesh itself it won't work.

    UE 4.22.3
    Last edited by bazilio_113; 09-30-2019, 07:21 PM.
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