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Can't build Client/Server of a Pure Blueprint project if it relies on plugins

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    Can't build Client/Server of a Pure Blueprint project if it relies on plugins

    Engine: 4.22 from git (but the same happens on 4.23)
    Project: Pure blueprint project
    Building: WindowsClient & WindowsServer
    Result: Build successful

    Then I activate "EditorScriptingUtilities" plugin (or any other plugin) and try building again.
    Result: ERROR: Client target not found! (see log https://hatebin.com/rfbpruuyti for full trace)

    So ok, I add correct Targets to the Source folder (this being a pure bp project, they don't link to any modules: example) and build again.
    Result: a bunch of unresolved external symbols
    Full log here: https://hatebin.com/bpdcpqwmqn

    Question: is it at all possible (in a source engine) to build a Client/Server of a pure blueprint project that relies on engine plugins?
    Last edited by CodeSpartan; 09-09-2019, 03:29 AM.
    MMO Starter Kit
    Dialogue Plugin
    Voxel Plugin
    Character Customization: Female
    Character Custmization: Male
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