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[Plugin] Myo

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    #76
    Awesome! Please keep us updated!

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      #77
      Hello Community

      I'm using the latest plugin, Myo 1.5, and UE4 4.14
      Does this plugin work on a OS X El capitan?
      I'm facing a problem where I can see the plugin appear under the Plugin menu and it is enabled, however, in Blueprints when I try to add a component, it doesn't appear.

      Does anyone know what the problem might be and how I can fix this?

      Thanks all

      Comment


        #78
        Originally posted by zdwaik View Post
        Hello Community

        I'm using the latest plugin, Myo 1.5, and UE4 4.14
        Does this plugin work on a OS X El capitan?
        I'm facing a problem where I can see the plugin appear under the Plugin menu and it is enabled, however, in Blueprints when I try to add a component, it doesn't appear.

        Does anyone know what the problem might be and how I can fix this?

        Thanks all
        Current plugin only works on windows (you can see this in the whitelist as well: https://github.com/getnamo/myo-ue4/b...Plugin.uplugin) but it is due for a modern rewrite, which is currently under way (https://github.com/getnamo/myo-ue4/tree/alternative), I'll make sure to see if I can't add mac os support then.
        Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

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          #79
          Originally posted by JohnVK4 View Post
          Awesome! Please keep us updated!
          Finally decided to finish the implementation and now the Myo plugin has been fully rewritten for modern multi-threading and workflow. Documentation is scarce but if you looking into the MyoControllerComponent it should be pretty clear how to get the basics working.


          Changes
          • modern rewrite for 4.18 that runs on a separate thread in a input module scoped architecture.
          • Mainly accessed through a MyoControllerComponent, but bare basics can be implemented using only input mapping.
          • supports latest Myo SDK v0.9.0 including raw emg
          • supports multiple myos
          • hot-pluggable myo connect and hub
          • bare bones documentation for now, explore code MyoControllerComponent.h and MyoController.hfor how-to.
          • auto-casting blueprint conversions from data to controller to call actions such as vibrate device
          Grab it at the github release page: https://github.com/getnamo/myo-ue4/releases
          Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

          Comment


            #80
            Hello. community

            Myo's Plugin file is new.In this case,how to connected to UE4?

            I could not successfully build the Binaries file and Source file into the Project file.

            thanks.

            Comment


              #81
              Originally posted by ta-ku-mi View Post
              Hello. community

              Myo's Plugin file is new.In this case,how to connected to UE4?

              I could not successfully build the Binaries file and Source file into the Project file.

              thanks.
              Follow the installation instructions on the main github page: https://github.com/getnamo/myo-ue4#setup
              The plugin has to be placed under {Project root folder}/Plugins/
              Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

              Comment


                #82
                Hello. I'm having some issues when packaging my project. I am using myo-ue4 0.9.1 and UE 4.19.2. When trying to packaging for Windows x64, the following error occurs:

                Code:
                ERROR: UBT ERROR: Failed to produce item: C:\UEProjects\HarpyGame\Plugins\myo-ue4\Binaries\Win64\UE4-MyoPlugin.lib
                I tried to use the last plugin release doing full rebuild in the project. I tried to insert the property
                Code:
                "Installed": true
                in the .uplugin file. I also tried to add the line
                Code:
                EnabledPlugins = MyoPlugin
                in DefaultEngine.ini, and other attempts. Nothing worked. Please, help me.

                Log:
                Code:
                uprojectpath is: C:\UEProjects\HarpyGame
                Parsing headers for HarpyGame
                  Running UnrealHeaderTool "C:\UEProjects\HarpyGame\HarpyGame.uproject" "C:\UEProjects\HarpyGame\Intermediate\Build\Win64\HarpyGame\Development\HarpyGame.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
                Reflection code generated for HarpyGame in 7,4045565 seconds
                Performing 24 actions (4 in parallel)
                [3/24] Resource PCLaunch.rc
                PCH.UELinkerFixups.cpp
                [5/24] Resource PCLaunch.rc
                SharedPCH.Engine.cpp
                PCH.MyoPlugin.cpp
                UELinkerFixups.cpp
                GameDBController.cpp
                GameDBController.gen.cpp
                DBPersistence.cpp
                HarpyGameGameModeBase.gen.cpp
                HarpyGameGameModeBase.cpp
                UnrealMosquitto.cpp
                UnrealMosquitto.gen.cpp
                MQTTMessage.gen.cpp
                Desafio.gen.cpp
                HarpyGameFunctionLibrary.gen.cpp
                MQTTMessage.cpp
                HarpyGame.init.gen.cpp
                HarpyGameFunctionLibrary.cpp
                HarpyGame.cpp
                C:\UEProjects\HarpyGame\Source\HarpyGame\HarpyGameFunctionLibrary.cpp(27): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
                C:\UEProjects\HarpyGame\Source\HarpyGame\HarpyGameFunctionLibrary.cpp(28): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
                Module.MyoPlugin.cpp
                Module.MyoPlugin.gen.cpp
                ERROR: UBT ERROR: Failed to produce item: C:\UEProjects\HarpyGame\Plugins\myo-ue4\Binaries\Win64\UE4-MyoPlugin.lib
                Total build time: 51,81 seconds (Local executor: 0,00 seconds)

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