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[4.22.2] Engine rebuilds entirely after adding plugin to Project

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    [4.22.2] Engine rebuilds entirely after adding plugin to Project

    I did the following:

    1. Downloaded a 4.22.2 custom source branch (without many changes from release)
    2. Ran Setup.bat and GenerateProjectFiles.bat
    3. Built the engine
    4. Created a new C++ project, which opens fine
    5. Deleted the UnrealEngine\Engine\Intermediate folder to save space
    6. Downloaded a 4.22 plugin from the Marketplace and copied it to my project\Plugins\Marketplace folder

    When I open the project, it asks if I want to build the plugin. If I select yes, the entire engine starts rebuilding. If instead I don't delete the Intermediate folder in step 5, it just builds the plugin, as expected.

    Is this normal? I don't think this happened with my 4.20.3 build (after deleting Intermediate), but I don't have space for two source builds so I can't check.