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[RESOVED] Debug Symbols to help with an engine crash?

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    I seem to have the functionality i require from running the Editor with a Debug process from within VS.


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  • [RESOVED] Debug Symbols to help with an engine crash?

    Hi all,

    Up until now I have been developing using the standard UE4 binary version of the engine. From this installer I was selecting options and installing the Debug Symbols. If i had an engine crash with my game due to an invalid pointer etc I used to get a nice UE4 window showing debugging info.. ie which class and line etc.

    Now that i've switched to the Source version i'm not getting this... crashes are just showing a windows window with 'Fatal Error' message, nothing else.

    How can i get the same functionality with the Source version?

    I've tried building our project as Development-Editor and DebugGame-Editor but there isn't any difference. After I build the engine from source i normally run it from the folder/binaries as this seem to run fast than through VStudio.

    Any pointers please, where am i going wrong?

    Best Regards,
    Last edited by fallingbrickwork; 05-22-2019, 11:20 AM. Reason: Added a Resolved Flag