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How to setup the UE4 UWP FORK? If you know Please answer me!

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    How to setup the UE4 UWP FORK? If you know Please answer me!

    now im able to access this page.

    https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL

    but i cant find any steps, and i seach in the whole form here and in github, to many peaple asking how to do it from ages and ages, but without any answers.

    anyone can show a serious help here?

    BTW, i need this setup so i can packaging project into UWP so i can upload it to xbox Dev tool app in my xboxone.

    #2
    In the readme click on first line which says Original UE4 Readme.MD is here: https://github.com/EpicGames/UnrealE...ease/README.md
    https://www.casualdistractiongames.com

    Comment


      #3
      do you mean this one ?

      Windows

      1. Install GitHub for Windows then fork and clone our repository. To use Git from the command line, see the Setting up Git and Fork a Repo articles.

        If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.
      2. Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the "Game Development with C++" workload, and the "Unreal Engine Installer" and "Nuget Package Manager" optional components.
      3. Open your source folder in Explorer and run Setup.bat. This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click "More info", then "Run anyway" to continue.

        A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker.
      4. Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete.
      5. Load the project into Visual Studio by double-clicking on the UE4.sln file. Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
      6. After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.

      Comment


        #4
        If you mean these steps, I just have one thing to say!

        that why all users who ask about this THEY QUIT the unreal engine because they never get answered
        this steps so hard to understand, there is no tutorial about these steps and this FORK 3-4 years old,

        seriously!!!

        WHY there no one from here users or staff, or in GitHub form, or any YouTubers. they make 3-5 minutes tutorial about these steps?

        How many users they watch this tutorial Xbox One UWP Development Guide Setup and asking and searching how did that guy get the UWP on his engine?
        some answer quite enough like: must get the Dev tool in your Xbox console

        How many users they pay for Microsoft 20$ for Dev tools and they still cant packaging project into UWP and upload it to Dev Tool in Xbox console?

        How many users do they keep watching a tutorial from another engine to Xbox and asking how to do it from the unreal engine to Xbox?

        Do you know If the staff or "ungreedy" Developer here can show the right way to upload through Dev Tool in Xbox consoles for new users and to publish games,
        the users will feel they are in a Trusted place! and that will really help to run the marketplace more and more it will really help all vendors or the creators,
        we don't need to be super experts in C++ if we are in unreal engine, with the blueprints tutorials we can just Copy and Paste our needs and some Assets from marketplace to make our game, check steam how many games so so cool and cost from 15$ to 90$ and when you talk to them in Discord they said, they don't have a background about C++ they just use the blueprint tutorials and the marketplace Assets. but they wish to know to do it in a right official way to switch from steam to Xbox

        take me as an example as a new user here, show me the way, and I will make a tutorial after I find the right understandable steps.

        in the end, Hoping someone who likes and loves to share and help hard work with people, and to show me the understandable steps.

        Comment


          #5
          Haven't built UWP - but assume it is like everything else - after building and running the MS branch of the engine, you have a new option to create a package to target UWP.

          Are you having problems building the Editor or Packaging your game?

          This might help too:
          https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/
          Last edited by OptimisticMonkey; 01-31-2019, 11:09 PM.
          https://www.casualdistractiongames.com

          Comment


            #6
            Originally posted by OptimisticMonkey View Post
            Haven't built UWP - but assume it is like everything else - after building and running the MS branch of the engine, you have a new option to create a package to target UWP.

            Are you having problems building the Editor or Packaging your game?

            This might help too:
            https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/


            thanks for your answer, but the steps and the URL doesnt help at all.


            here is the right steps but but hard and with alotof errors

            Originally posted by KingOfSapiens View Post
            do you mean this one ?

            Windows

            1. Install GitHub for Windows then fork and clone our repository. To use Git from the command line, see the Setting up Git and Fork a Repo articles.

              If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.
            2. Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the "Game Development with C++" workload, and the "Unreal Engine Installer" and "Nuget Package Manager" optional components.
            3. Open your source folder in Explorer and run Setup.bat. This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click "More info", then "Run anyway" to continue.

              A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker.
            4. Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete.
            5. Load the project into Visual Studio by double-clicking on the UE4.sln file. Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
            6. After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.

            Comment


              #7
              Yeah those are the standard steps for getting the engine source code and building - I have done them hundreds of times.

              What part doesnt make sense? Are you getting a specific error?

              The other link is for stuff specific to publishing UWP.

              https://www.casualdistractiongames.com

              Comment


                #8
                Click image for larger version

Name:	UE4--Microsoft-Visual-Studio--01_02_2019-7_03_48-PM1_LI-2.jpg
Views:	1425
Size:	169.6 KB
ID:	1579532 Step:
                6. After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.

                Comment


                  #9
                  Sometimes ShaderCompilerWorker fails to build.

                  To fix, In Visual Studio solution for the engine, right-click the ShaderCompiler and choose build.

                  Then try to launch editor again
                  https://www.casualdistractiongames.com

                  Comment


                    #10
                    are you close to your PC? please, I need the exact name, because in Solution Explorer there is a lot of ShaderCompiler name, Which one?

                    Comment


                      #11
                      the one circled below
                      Attached Files
                      https://www.casualdistractiongames.com

                      Comment


                        #12
                        Click image for larger version

Name:	UE4--Microsoft-Visual-Studio--01_02_2019-8_35_15-PM1.png
Views:	1422
Size:	67.0 KB
ID:	1579564 I can't choose to build, there is no build option
                        Last edited by KingOfSapiens; 02-01-2019, 12:41 PM.

                        Comment


                          #13
                          hmmm - why do all your subprojects show as "Unavailable"?

                          That is probably the problem
                          https://www.casualdistractiongames.com

                          Comment


                            #14
                            can you help me on this please, thanks a lot for the previous help BTW

                            Comment


                              #15
                              ok, I right click on ShaderCompileWorker [Reload Projecct]
                              then I right click on ShaderCompileWorker [Build]
                              after pressing F5 to debug, other Unreal Engine start running
                              I go for File > Packing Project > here I don't find the Universal Windows Platform

                              Comment

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