I am trying to build the engine from source in a way that it is lightweight and suitable for small projects and game jams. I also feel that I don't really need all the features of the engine that are there in the source. However, when I started deleting the modules, I felt afraid to delete too much since there are so many modules and I am not familiar with most of them. I referred to the documentation about the modules that I thought are not useful, but there is not much documentation when it comes to the individual modules. I would be grateful if someone who has the knowledge of the source code or who has done this kind of thing could help me figure out a way through this.
For example, I know that modules like "core", "engine" or "RHI" are absolutely necessary and cannot be deleted. I also know that I will not be using "advertising" or "EyeTracker" modules and can safely delete them. I plan to move the other modules that are not absolutely necessary but are useful to have into the plugins folder (like "foliage" or "cloth").
For example, I know that modules like "core", "engine" or "RHI" are absolutely necessary and cannot be deleted. I also know that I will not be using "advertising" or "EyeTracker" modules and can safely delete them. I plan to move the other modules that are not absolutely necessary but are useful to have into the plugins folder (like "foliage" or "cloth").
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