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Update Game at Users While Improving Android Game (Blueprint, Mobile Packaging, Versioning)

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    Update Game at Users While Improving Android Game (Blueprint, Mobile Packaging, Versioning)

    Hi Dear UE Community,

    I will have some questions. First of all I hope that you are all fine.

    I want to write update mechanism for my game, (Please keep in mind that I didnt put my game to googleplay yet. I try to manage it for test users.)
    My Plan is,
    - Create a package with true version,
    - Upload it to cloud server (bitbucket) via Sourcetree or Tortoise
    - Check updates in game.
    - Download

    What I follow is
    https://docs.unrealengine.com/en-us/...ackagingWizard

    After this one it creates 2 folders APP and HTTPchunks
    Later on I pass to this documentary,

    https://docs.unrealengine.com/en-us/.../PatchingNodes

    My Questions are :
    1- In the veryfirst "Working With Pending Content" screenshot, there is "Request Content" node.
    There is remote Manifest URL and Cloud URL.
    What should I write there.
    2- Also Cloud server will require username and password where should I write them.
    3- Where is my Pak file.
    4- How can I do true versioning, there is two places that I write version
    a - Project settings
    b - Project launcher
    5- Do you have tutorial related with that. Please can you guide me which steps should I follow.

    Thanks
    Last edited by ForRedrain; 05-11-2018, 03:27 AM.
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