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    Linux Mint 18 - GenerateProjectFiles.sh stops abruptly

    Hi,

    Today I was trying to install Unreal Engine 4.19.1 on Linux Mint 18 and I've faced following problem:
    GenerateProjectFiles.sh stops abruptly on UnrealBuildTool.exe, which makes further installation impossible.
    No error nor warning is printed.
    Setup.sh was run properly.
    The problem didn't occur in past when I was installing version 4.17.
    I presume it may be a Mono issue (However I've tried both version 3.8 and 4.2.1)
    Here's the console:

    HTML Code:
    ja@ja-ThinkStation-C20 ~ $ '/home/ja/Programy/U4/UnrealEngine-release/Setup.sh'
    Github build
    Checking / downloading the latest archives
    Checking dependencies (excluding Win32, Win64, Mac, Android)...
    Updating dependencies: 100% (28613/28613), 4762.1/4762.1 MiB | 6.57 MiB/s, done
    Result: 0
    Fixing inconsistent case in filenames.
    Content/Editor/Slate/Icons/ExploreLayerContents.png -> ExploreLayerContents.PNG
    Content/Editor/Slate/Old/Docking/ContentBorder.png -> ContentBorder.PNG
    Content/Editor/Slate/Old/TableView/SplitterGrip.png -> SplitterGrip.PNG
    Content/Editor/Slate/Old/Border.png -> Border.PNG
    Content/Editor/Slate/Old/FilledBorder.png -> FilledBorder.PNG
    Content/Editor/Slate/Old/DebugBorder.png -> DebugBorder.PNG
    Content/Editor/Slate/Old/ComboArrow.png -> ComboArrow.PNG
    Content/Editor/Slate/Old/Graph/Arrow.png -> Arrow.PNG
    Content/Editor/Slate/Old/Graph/GraphBackground.png -> GraphBackground.PNG
    Content/Editor/Slate/Old/Graph/GraphBackground_Slate.png -> GraphBackground_Slate.PNG
    Content/Editor/Slate/Old/Graph/map.png -> map.PNG
    Content/Editor/Slate/Old/Graph/NodeBackground.png -> NodeBackground.PNG
    Content/Editor/Slate/Old/Graph/NodeShadowSelected.png -> NodeShadowSelected.PNG
    Content/Editor/Slate/Old/Graph/GraphBackground_Stone.png -> GraphBackground_Stone.PNG
    Content/Editor/Slate/Old/AnimEditor/NotifyTrackBackground.png -> NotifyTrackBackground.PNG
    Content/Editor/Slate/Common/WorkingFrame_Marquee_Vert.png -> WorkingFrame_Marquee_Vert.PNG
    Content/Editor/Slate/Common/VerticalPipe.png -> VerticalPipe.PNG
    Content/Editor/Slate/Common/HeaderSplitterGrip.png -> HeaderSplitterGrip.PNG
    Content/Editor/Slate/Common/SearchGlass.png -> SearchGlass.PNG
    Content/Editor/Slate/Common/WorkingBar_Marquee.png -> WorkingBar_Marquee.PNG
    Content/Editor/Slate/Common/WorkingFrame_Marquee.png -> WorkingFrame_Marquee.PNG
    Content/Editor/Slate/Common/X.png -> X.PNG
    Content/Editor/Slate/Common/Spinbox.png -> Spinbox.PNG
    Content/Editor/Slate/Common/ProgressBar_Marquee.png -> ProgressBar_Marquee.PNG
    Content/Editor/Slate/Common/RoundedSelection_16x.png -> RoundedSelection_16x.PNG
    Content/Editor/Slate/Common/TextBoxLabelBorder.png -> TextBoxLabelBorder.PNG
    Content/Editor/Slate/Graph/Icons/Hammer.png -> Hammer.PNG
    Content/Editor/Slate/Graph/Pin_connected.png -> Pin_connected.PNG
    Content/Editor/Slate/Graph/GraphPanel_SolidBackground.png -> GraphPanel_SolidBackground.PNG
    Content/Editor/Slate/Graph/Pin_disconnected.png -> Pin_disconnected.PNG
    Content/Slate/Old/Border.png -> Border.PNG
    Content/Slate/Common/DebugBorder.png -> DebugBorder.PNG
    Content/Slate/Common/HeaderSplitterGrip.png -> HeaderSplitterGrip.PNG
    Content/Slate/Common/SearchGlass.png -> SearchGlass.PNG
    Content/Slate/Common/X.png -> X.PNG
    Content/Slate/Common/Spinbox.png -> Spinbox.PNG
    Content/Slate/Common/ProgressBar_Marquee.png -> ProgressBar_Marquee.PNG
    Content/Slate/Common/RoundedSelection_16x.png -> RoundedSelection_16x.PNG
    Content/Slate/Common/TextBoxLabelBorder.png -> TextBoxLabelBorder.PNG
    Documentation/Source/Shared/Icons/Source/Images/ExploreLayerContents.png -> ExploreLayerContents.PNG
    Documentation/Source/Shared/Icons/Images/ExploreLayerContents.png -> ExploreLayerContents.PNG
    
    Building ThirdParty libraries
    
    If you don't see SUCCESS message in the end, then building did not finish properly.
    In that case, take a look into /home/ja/Programy/U4/UnrealEngine-release/Engine/Build/BatchFiles/Linux/BuildThirdParty.log for details.
    
    No third party libs needed to be built locally
    
    ********** SUCCESS ****************
    Installing UE4 project types associations
    Attempting to set up UE4 pretty printers for gdb (existing UE4Printers.py, if any, will be overwritten)...
    updated UE4Printers.py
    found necessary entries in ~/.gdbinit file, not changing it.
    Setup successful.
    ja@ja-ThinkStation-C20 ~ $ '/home/ja/Programy/U4/UnrealEngine-release/GenerateProjectFiles.sh'
    
    Setting up Unreal Engine 4 project files...
    
    + xbuild Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:quiet /nologo /p:TargetFrameworkVersion=v4.5 /p:Configuration=Development
    + mono Binaries/DotNET/UnrealBuildTool.exe -projectfiles
    Generating data for project indexing... 100%
    Generating data for project indexing... 100%
    Writing project files... 100%
    Generating data for project indexing... 100%
    Generating data for project indexing... 100%
    Generating data for project indexing... 100%
    Generating data for project indexing... 100%
    Writing project files... 100%
    + set +x
    I'll be grateful for any tips.
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