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  • This seems like a bug

    UE_4.18\Engine\Source\Runtime\Networking\Public\Common\UdpSocketReceiver.h

    i use this FUdpSocketReceiver, when game exit ,i call the stop,but still crash....
    wo found this code, does the member Stopping need a mutex lock??

  • #2
    the UdpSocketReceiver run in thread,when game exit,i called the func Stop in main thread.sometimes may be crash...

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