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[TOOL] Create your own binary build for your team

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  • replied
    v2.3 released:

    - Added support for creating zip file for distribution among team.



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  • replied
    Hi ! I have in (Source) 4.23 there is error after build binaries ! What am I doing wrong? Can you explain to me all the buttons " Options"? . Building is 3 hours and Why when I choose Automation Tool .exe then comes out a window so that I chose Automation tool Launcher .exe! Thank you!

    Error: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    AutomationToolProcess exited with code 1

    No PDB error
    Last edited by ALEXSEEBEN; 09-29-2019, 04:51 AM.

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  • replied
    Thank you!

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  • replied
    perfect thanks

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  • replied
    Ludea35 scadl Here you go. 4.23 support added.

    ​​​​​​​https://github.com/ryanjon2040/UE4-B...eleases/latest

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  • replied
    Originally posted by Ludea35 View Post
    With 4.23, you can option to build Dedicated Server with -Set:WithServer=true; Can you update your source ? or maybe can I submit a PR ?
    Originally posted by scadl View Post

    I'm also using "Dedicated Server" module in my projects. So, please, add this to the UI.
    Hi. I've actually updated the source locally on my home PC but forgot to push the changes. Will do that once I get home .

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  • replied
    Originally posted by Ludea35 View Post
    With 4.23, you can option to build Dedicated Server with -Set:WithServer=true; Can you update your source ? or maybe can I submit a PR ?
    I'm also using "Dedicated Server" module in my projects. So, please, add this to the UI.

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  • replied
    With 4.23, you can option to build Dedicated Server with -Set:WithServer=true; Can you update your source ? or maybe can I submit a PR ?

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  • replied
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Core\UE4-Core-Win64-Shipping.lib'
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Slate\UE4-Slate-Win64-Shipping.lib'
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\InputCore\UE4-InputCore-Win64-Shipping.lib'
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Engine\UE4-Engine-Win64-Shipping.lib'

    Project not building after I’m building the engine from source

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  • replied
    hometask Custom output is only enabled for custom engine build xml files.

    For V-Ray error, I'm sorry I've no idea about that since I don't use V-Ray.

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  • replied
    Hi Ryan!

    Awesome tool, very cool!

    If you mind helping with several issues:

    1. How to set custom output (like on your screenshot), mine is greyed out?

    Click image for larger version  Name:	out1.jpg Views:	1 Size:	59.7 KB ID:	1629378

    2. I am struggling to re-complime UE4 after I installed V-ray for Unreal.
    Initial topic: https://forums.unrealengine.com/deve...2-vray-4-12-00

    However, with your tool the errors are somewhat same, maybe you can give an advice?

    Click image for larger version  Name:	err1tool_resize.jpg Views:	1 Size:	549.1 KB ID:	1629379

    Thank you.

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  • replied
    Incremental builds shouldn't take that much time. A full rebuild happens when you have clean option enabled.

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  • replied
    is it normal for this to rebuild the entire thing all the time?

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  • replied
    Cool, thanks!

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  • replied
    Yes, this works with 4.22.
    It should continue to work for future versions up until the unreal build tool changes somehow.

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