Announcement

Collapse
No announcement yet.

[TOOL] Create your own binary build for your team

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    skealeye Did you try the latest version?

    Leave a comment:


  • replied
    Getting an error when building with UE 4.24. F
    Failed to load ***\Templates\FP_FirstPerson\contents.txt
    No files specified to add to pak file.

    Leave a comment:


  • replied
    I encountered "The path is not of a legal form" few times just after making .rar file...

    Attached Files
    Last edited by Werbel; 03-02-2020, 07:18 PM.

    Leave a comment:


  • replied
    systemich This issue has been fixed. You can get the latest version here: https://github.com/ryanjon2040/UE4-B...ilder/releases

    Leave a comment:


  • replied
    When finding the files, i am getting "The path is not of a legal form"
    Click image for larger version

Name:	legal.png
Views:	267
Size:	203.1 KB
ID:	1711187

    Leave a comment:


  • replied
    v2.3 released:

    - Added support for creating zip file for distribution among team.



    Leave a comment:


  • replied
    Hi ! I have in (Source) 4.23 there is error after build binaries ! What am I doing wrong? Can you explain to me all the buttons " Options"? . Building is 3 hours and Why when I choose Automation Tool .exe then comes out a window so that I chose Automation tool Launcher .exe! Thank you!

    Error: AutomationTool exiting with ExitCode=1 (Error_Unknown)
    AutomationToolProcess exited with code 1

    No PDB error
    Last edited by ALM678mb; 09-29-2019, 04:51 AM.

    Leave a comment:


  • replied
    Thank you!

    Leave a comment:


  • replied
    perfect thanks

    Leave a comment:


  • replied
    Ludea35 scadl Here you go. 4.23 support added.

    ​​​​​​​https://github.com/ryanjon2040/UE4-B...eleases/latest

    Leave a comment:


  • replied
    Originally posted by Ludea35 View Post
    With 4.23, you can option to build Dedicated Server with -Set:WithServer=true; Can you update your source ? or maybe can I submit a PR ?
    Originally posted by scadl View Post

    I'm also using "Dedicated Server" module in my projects. So, please, add this to the UI.
    Hi. I've actually updated the source locally on my home PC but forgot to push the changes. Will do that once I get home .

    Leave a comment:


  • replied
    Originally posted by Ludea35 View Post
    With 4.23, you can option to build Dedicated Server with -Set:WithServer=true; Can you update your source ? or maybe can I submit a PR ?
    I'm also using "Dedicated Server" module in my projects. So, please, add this to the UI.

    Leave a comment:


  • replied
    With 4.23, you can option to build Dedicated Server with -Set:WithServer=true; Can you update your source ? or maybe can I submit a PR ?

    Leave a comment:


  • replied
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Core\UE4-Core-Win64-Shipping.lib'
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Slate\UE4-Slate-Win64-Shipping.lib'
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\InputCore\UE4-InputCore-Win64-Shipping.lib'
    LINK : fatal error LNK1181: cannot open input file 'D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Engine\UE4-Engine-Win64-Shipping.lib'

    Project not building after I’m building the engine from source

    Leave a comment:


  • replied
    hometask Custom output is only enabled for custom engine build xml files.

    For V-Ray error, I'm sorry I've no idea about that since I don't use V-Ray.

    Leave a comment:

Working...
X