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Got TreeIt working

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    Got TreeIt working

    I found a way to get TreeIt to work with UE4, so I replaced all the foliage in our game, even found a way to get wind movement.

    a pic with new foliage, just used all the default trees that came with TreeIt.

    Click image for larger version  Name:	Ten4_New_Foliage.jpg Views:	1 Size:	902.3 KB ID:	1197139

    or to see how nice it looks download the game at:

    Last edited by GarthHere; 08-10-2018, 07:24 AM.

    Hey, nothing fancy but thanks for the info, gg
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      Originally posted by macoll View Post
      Hey, nothing fancy but thanks for the info, gg
      Hi thanks is gg (good game)

      If so, you played it, and "good game" coming from a veteran means alot THANKS

      Just uploaded a new version, it seems in the last one I missed some of the nav mesh modifiers, while fixing that I had a power fail and it corrupted Level1A had to get it back from an old backup and redo all the new foliage, this time I put in alot more foliage, looks better now but like you say "nothing fancy".

      modified the AI a bit, so please download the new version a tell what you think now.

      Click image for larger version

Name:	Ten4_New_Foliage2.jpg
Views:	1
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        Care to explain how you managed to import the trees you make with Treeit ?
        I made some trees of my own but the extension i get is ".tre" ,
        so how i'm suposed to make idk a .fbx i guess so Ue4 can import it?
        Can i just import in Maya first then export in FBX then import in ue4?
        Could that work?
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          That was a long time ago, but yes if I remember correct that is exactly what I did open them in maya corrected the rotation and exported, then imported the textures and normals separate into UE.

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