Hi everyone,
I am designing a new state machine for my third person game character.
I am thinking of including crawling and crouching.
I know this is a lot to chew on :-)
What I need to know are there nodes in BP that specifically animates the capsule (root) component?
I know about root motion.
Just wondering if I can for example not only offset the position of the capsule, scale it but also rotate it 90 degrees.
So that when the character lies down on the ground the capsule is lying down with him stretching the length of his body.
The idea is that the capsule would provide enough collision "coverage" so that the torso or feet wont go through walls if that makes sense.
If its only half height or smaller the capsule would be just a little ball size and wont really do anything more than prevent the character from falling through the ground.
Any pointers here would be greatly appreciated thank you.
I am designing a new state machine for my third person game character.
I am thinking of including crawling and crouching.
I know this is a lot to chew on :-)
What I need to know are there nodes in BP that specifically animates the capsule (root) component?
I know about root motion.
Just wondering if I can for example not only offset the position of the capsule, scale it but also rotate it 90 degrees.
So that when the character lies down on the ground the capsule is lying down with him stretching the length of his body.
The idea is that the capsule would provide enough collision "coverage" so that the torso or feet wont go through walls if that makes sense.
If its only half height or smaller the capsule would be just a little ball size and wont really do anything more than prevent the character from falling through the ground.
Any pointers here would be greatly appreciated thank you.
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