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How to change Light Map Coordinate Index simultaneously?

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    How to change Light Map Coordinate Index simultaneously?

    Hi friends, I have some problems with UE 4.13 version. All my meshes are modeling in Max and have two channels.
    However, I export the FBX file to Unreal but I see all the meshes with Light Map Coordinate Index at "0" when open mesh editor windows.
    I can change it one by one to "1" channel, but I think there may be other way to make it simultaneously.

    Any suggestions?

    Thank you.
    www.mediagenio.com

    #2
    Select all your assets you want to change in the content browser. Right click > Asset Actions > Bulk edit via property matrix. On the right hand side you can now change the light map coordinate index for all selected items.

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      #3
      Hey VaSSiLi, it works fine! Very useful.

      Thank you very much.
      www.mediagenio.com

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