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My Heightmap is not working correctly.

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  • started a topic My Heightmap is not working correctly.

    My Heightmap is not working correctly.

    So I have this Hightmap its a gray scale and a 16 bit and when I import it into the Landscape I get no warning but when it's been created it looks like this!!!


    Click image for larger version

Name:	HMquest.png
Views:	1
Size:	895.7 KB
ID:	1192061
    This is getting a bit frustrating. I have even tried different Heightmaps and they all turn out to look like this!

    Image of my Hightmap: Click image for larger version

Name:	HMquest02.png
Views:	1
Size:	845.3 KB
ID:	1192062

    It was a ps.raw but UE4 forums won't allow raw so its been changed to a png.
    Even when I mess with some options, it still looks like this. Also the grid that is displayed before it is created doesn't look like what it is suppose to!

    Please help!
    Thanks

  • replied
    I had to find a different Heightmap for it to finally work, not only that I had to do some scaling as well. Wish we could have a patch to make it easier. Anyways got it working thanks for your time!

    Leave a comment:


  • replied
    Yeah im in the same boat, ive read the documentation, and played around with it, still cant get it to stop spiking.

    Leave a comment:


  • replied
    I have read the documentation.

    And I did import it on a 2048x2048.

    I also tried scaling and still doesn't work.

    It's weird that it's acting like this.

    Leave a comment:


  • replied
    Please read some documentation by yourself, it will help you alot later on
    You are importing a 2048x2048 heightmap, so you also have to properly create the landscape with according sizes (in the "import" section)
    ... and not to forget the z-scale to adjust the height of mountains

    I know its a pain and i know it takes some minutes of trial and error, but between all messed up results you will find exactly what you aimed for!

    Leave a comment:

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