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How to make an ocean in unreal engine 4

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    How to make an ocean in unreal engine 4

    I know how to make the landscape as I bought the digital tutors tutorial for unreal engine 4 but if I wanted to make an ocean that is swimmable how would I go about that? I can't find a single tutorial
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    #2
    http://www.youtube.com/watch?v=LtyXjSb1P-4 <---swim.
    http://www.youtube.com/watch?v=LHPAseF7ma4 <--swim.
    https://forums.unrealengine.com/show...ighlight=ocean <--ocean shader.
    https://forums.unrealengine.com/show...ighlight=ocean

    you know.. back in my day when i started game dev (modding half-life), we didnt have all the cool stuff you have today. google had just come out, and youtube didnt exist yet...also, in the top right is a little search button... just put a little more effort into it, i do it to sometimes

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      #3
      Actually bro while I thank oyu very very much for your help I did a ton of research on the internet before coming to you all. thats not my issue my issue is this

      I do not know how to make a ocean floor and then add an ocean to it. I can only get it to do one plane which is either the main grasss but if i drag ocean to it then it turns the entire thing into ocean and I can not use the landscape tool to make a mount when i use the landscape tool it raises the water like a mountain. so I do not know how to do two planes one the ocean floor and then the ocean on top of it. i have searched and searched for almost 3 days. sorry if I made it seem like I didn't look but i truly did and this is my last resort
      Interested in having someone review your game? want to do an interview on it?

      This check out this website.

      Working on a game as well.

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        #4
        You shouldnt use the landscape tool as ocean. You need a separate plane mesh.
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          #6
          Do you knwo of any tutorials I can find to figure out how to add or do a plane mesh? I am really trying I just cant find that much documentation on it..i truly appreciate everyones help
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          This check out this website.

          Working on a game as well.

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            #7
            Here are the steps

            1. add a plane in blender/3ds max/maya
            2. scale it up or down
            3. unwrap it
            4. import it into the UE4
            5. assign the material

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              #8
              Originally posted by fighter5347 View Post
              Here are the steps

              1. add a plane in blender/3ds max/maya
              2. scale it up or down
              3. unwrap it
              4. import it into the UE4
              5. assign the material
              Ok I have the waterplane that you provided me up there, which one do I import? and what file would I import it to. and how do I assign it lol this is what I need tutorials on. if you tell em that though I won't bother you with no more stuff
              Interested in having someone review your game? want to do an interview on it?

              This check out this website.

              Working on a game as well.

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                #9
                You can directly import the fbx file.

                After you have done that, you need a water material which you will assign to the plane -> open the static mesh editor (double click onto the plane) - with the material in the content browser selected click onto the litte arrow beside the material slots

                Now just drag and drop it into your level

                Here is a picture that explains the placing of the plane:

                Click image for larger version

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                Last edited by fighter5347; 06-29-2014, 04:00 PM.

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                  #10
                  Originally posted by Uprentiss View Post
                  if you tell em that though I won't bother you with no more stuff
                  You will have a lot more questions in the future if you dont start from the basics. Don't focus on the water plane and start watching/reading tutorials on asset creation and import pipeline. fighter has some starter tutorials on his channel and Unreal Engine Youtube channel also has some in-editor stuff for beginners that should help you understand the basics.
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                    #11
                    Originally posted by fighter5347 View Post
                    You can directly import the fbx file.

                    After you have done that, you need a water material which you will assign to the plane -> open the static mesh editor (double click onto the plane) - with the material in the content browser selected click onto the litte arrow beside the material slots

                    Now just drag and drop it into your level

                    Here is a picture that explains the placing of the plane:

                    [ATTACH=CONFIG]6070[/ATTACH]
                    Hey fighter, when I jump in the water I made it where I can wim and stuff but the water plane disappears and it shows the sky while im swimming lol you have any idea how I can make it look like water when I look up
                    Interested in having someone review your game? want to do an interview on it?

                    This check out this website.

                    Working on a game as well.

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                      #12
                      I would assume it's because you have a 1-sided plane. The plane would have to have two sides in this particular instance so the person can see a material on the back side. Or just place two planes, so that the one on the bottom has it's normal facing down, and the one on top is facing up.

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                        #13
                        All you need to do is go into the details panel of your plane (or material) and turn on Use two sided material. It should be less of a performance hit than rendering 2 separate planes, especially if you have a complex water shader.
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