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Link rigged object to another rigged object? help...

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    Link rigged object to another rigged object? help...

    HI Guys,

    I got a question about how to link two separate rigged objects.

    i.e. Let say have a hydraulic arm. The arm mesh is rigged and got some animation, now I wanna add new rigged fbx (hydraulics) to the arm mesh like we do with static meshes > add component. I dont see this option for rigged meshes. How can I do that?

    basically, linking two separate rigged meshes together...so they always follow each other and are positioned well.

    My other question is: I also dont see the option to create collision for such a object... how can I create a collision (custom/auto) for rigged objects?


    Thank you
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