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My water reflections flip upside down when capturing Matinee movie as legacy tool in U4.12.5

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    My water reflections flip upside down when capturing Matinee movie as legacy tool in U4.12.5

    Hi everyone,

    So here is a really weird issue ...
    I played around with my refracting and opacity settings in my water shader and the reflections work and they are right side up as they should be.
    HOWEVER I am capturing a Matinee movie and exporting as PNG image sequence.
    In the Matinee camera suddenly the reflections are now flipped the wrong way around.
    I did start this project in 10 and now in 12, upgraded as new version were released.
    Matinee now wants to work in "legacy mode".
    So I choose yes.
    So not sure if that is causing the problem.
    Everything looks fine in the viewer until I hit capture movie ....
    ... Then also after I hit capture movie the image of the water in the viewport changes.
    That is also weird.
    Anyone with any idea how to fix this?
    Thank you !! :-)

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    #2
    So found workaround for the problem by multiplying the blue channel of the normal map twice more than I should and getting rid of refraction.
    No idea why the reflections now suddenly looks right but it works :-)

    Comment


      #3
      Its not the Matinee camera that is the issue.
      Its something in the Fresnel / Depth fade and refraction values that make the reflections jump the wrong side up.
      I played around with all those settings making them less and more but couldn't get the reflections to flip vertically like they should.
      No idea.
      This is a real brain teaser :-)

      Comment

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