I've googled it, I've seen the threads on this subject. They all propose the drop down on the build menu to enable error coloring.
Doing that had no effect whatsoever on anything. the same error still appears every time I build lighting.
Another post told to go into the static mesh editor and click on window, and choose to enable something from the dropdown there. Whatever it was, it was deleted and no longer exists.
http://imgur.com/nTm66tz
I have no idea what to do here. I didn't even create this static mesh, it came with the default samples, I don't know why it has overlapping UVs.
Doing that had no effect whatsoever on anything. the same error still appears every time I build lighting.
Another post told to go into the static mesh editor and click on window, and choose to enable something from the dropdown there. Whatever it was, it was deleted and no longer exists.
http://imgur.com/nTm66tz
I have no idea what to do here. I didn't even create this static mesh, it came with the default samples, I don't know why it has overlapping UVs.
Comment